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For some text or maybe some icons it works ok.
But as soon as you want to add a button to a column entry it gets way to over complicated - based on the poor design of the data structure.
Try to sort a table with buttons in it - let's say a load button per row. it's not possible to sort the table and have the load button afterwards load the correct row. At least not with the code examples provided.
It's easy when you start modifying their code, but that's not what i call PRO.
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U
Great Asset
7 years ago
UnusAutomationSystemsバージョン 1.31 で
Thank you for great asset.
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First it's a great table asset that has alot of functions and when you figured it out in some minutes it's also easy to use.
Second I also missing one thing and have one bug.
The thing that I'm missing is that there is no function where you can detect a hover over a image cell for example. Maybe its too specific but I added some custom code for it by myself.
The bug I found is that sometimes when you disable and enable the gameobject with the table it suddenly gets stuck in its loading state. Because I'm using multiple gameobjects with tables with different data and just enable the one that I want to show it sometimes gets stuck in loading.
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h
Bad performance!!!
7 years ago
hoangnh2410以前のバージョン 1.30 で
I wish I had never bought this asset, In case you have about 100 rows, It will auto-generate 100 child prefabs inside the scroller and the performance is very terrible, It does not fit with this asset's price
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パブリッシャーからの返信:
7 years ago に返信
Please reach out to us via our support site or forum link. This is not typical performance behavior at all (per our years of offering this asset and all the other positive reviews here).
We'd be happy to help resolve this with you.
u
Great for showing tabular data
7 years ago
unity_cN_8G3BkMlp_Wg以前のバージョン 1.25 で
If you need to show data on the screen, TablePro will save you a lot of time.
It is easy to use and comes with enough scene examples that you can get your table running super fast.
Would have give 5 stars if the design and code would be cleaner, and the documentation more extensive.
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T
Great job !
8 years ago
TheSimplicityArchitect以前のバージョン 1.25 で
I haven't deepened all the features of this asset but the sample scene DataTable is exactly what I was looking for.
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e
Save Data
8 years ago
educardenas94以前のバージョン 1.24 で
Hello, Table Pro is a very useful and excellent asset, I also work very well. But I am new to Unity and I need to know how to save the data that I entered in the table and that is not lost when reloading the scene. Any help or suggestion would be very helpful.
regards
Edu.
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パブリッシャーからの返信:
8 years ago に返信
See an initial answer to your question here:
https://forum.unity.com/threads/table-pro-when-your-data-isnt-a-game.347893/page-7#post-3471234
Let's continue the conversation on the forum. Thanks!
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