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T
Very useful!
3 months ago
The_3D_Lunatic基于版本1.5.0
My game has many NPCs that need to "bark" their thoughts frequently. This is a great, lightweight way to accomplish that. Some of the bubbles don't look great, but you can make your own and it's easy to implement.
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Just starting but i had a rough start with it. The line of code you have to add to one of your scripts is wrong! In the manual the printed line of code is: VikingCrewTools.UI.SpeechBubbleManager.Instance.AddSpeechBubble(transform, "Hello world!");
but it has to be: VikingCrew.Tools.UI...and so on. Thats the correct namespace. Theres a dot missing.
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b
confused
4 years ago
badcowboy888基于版本1.5.0
I read the reviews and many said it was easy to use but I am totally lose. How can I trigger the speech bubbles?
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Super clear and simple to integrate.
My only niggle is that it's not possible to layer the speech bubbles depending on distance from camera. So a character further way may have their speech bubble in front of a character closer.
Still giving it five stars because it has been excellently made and very easy to integrate.
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Saw it, bought it, plugged it in, and it all just works.
I'm using 3d mode. I used the linked suggestion in the manual for setting up the cam so the speech bubbles are always on top.
Everything works. Exactly what I had sat down to design and build, when I suddenly thought, "I wonder if there's an asset for this", and here I am the same afternoon with it all running. Much appreciated.
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t
Great support
6 years ago
tolosaoldfan基于版本1.5.0
Just rate the support, because we didn't have implemented really this item for the moment, but the examples are well done, and clear and easy to understand.
We had a problem the version of Unity, and the editor answered quickly and provided an old version that works.
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Great Asset !!
It's really easy to use!
Can I ask
did it passable have with Integrations to Dialogue System?
let the npc's talk can use bubble system
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来自发布商的回复:
回复时间 7 years ago
I assume you would then want the dialogue system call the Speech Bubble Manager in order to produce speech bubbles? If that is the case then it is Dialogue System that should have the integration, not Speech Bubble Manager and as far as I know they do not. If they have events that can be hooked up then it would be pretty easy to hook these systems up as there is only one line of code needed to get a character to say something.
If you check with their support I am sure they can guide you to where such an event can be hooked up. It seems to be a pretty mature asset so I assume they have funtionality for this, but I have no experience from it myself.
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