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The Scene Transition Project aims to make transitioning between scenes seamless, simple and customisable. This project is suitable for both beginners and those who want to modify the program directly.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.13f1
Compatible
Compatible
Compatible
Description

This asset is designed to be user- and beginner-friendly. You aren't required to be a programmer to make use of this project, but there is support for adding additional functionality without worrying about breaking the code. The code is all commented as well for those who would wish to delve deeper and make changes to the source.


2D and 3D compatibility - all it takes is choosing the correct version of the scripts. The main script is compatible with both 2D and 3D, while the portals add-on has a separate 2D and 3D script.


You can customise this asset in multiple ways. Many settings are in the hands of the user - fade colour, fade duration, whether a loading screen is used, whether fades should be manual or automatic. You can call load scenes from anywhere simply by referencing the host object. This project intends to make development easier and much more convenient.


This asset is very much designed to be download and get running quickly - that is why the assets involved are included as prefabs. Also included are some extra scripts and an 'EssentialObjects' prefab. If you want to quickly test the project, you can simply drag the EssentialObjects prefab into your scene view and begin playing, as it comes with a player already. If you do this, make sure to delete the camera that spawns in your scene when you create a new scene, as the EssentialObjects prefab contains a camera already.

Technical details

- Unrestricted use


Load scenes from anywhere simply by referencing the host object with the Scene Transition component.


- Customisable


Customise colours, durations, functionality both in and out of code.


- Simple to get running


Just import the package and attach the Scene Transition component to your game manager.

Scene Transition Project

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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