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S
Good starting point for a Radial Menu!
5 months ago
SpecificOcean12on version 1.0
This is a really good starting point for building a radial menu system. Documentation is pretty good, and code is commented well if you're not sure what a piece of code does. The only complaints I have are that this asset doesn't support the new input system natively, but it's not hard to add support for it at all. It also doesn't have any functions for adding elements at runtime. You'll have to write your own code for doing that, which shouldn't be too hard. Final "complaint" is just a pet-peeve of mine, being that almost all variables in the scripts are public. Nothing really wrong with that, but I personally keep things private unless absolutely needed. Overall, this is a really good time saving asset if you don't have the time to spend developing a radial menu yourself, plus it's free!
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0
z
简单的功能,非常够用
a year ago
zephyrflowon version 1.0
有简洁的文档介绍,修改定制也比较简单,非常不错的框架,感谢作者的贡献
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0
0
E
Great asset!
2 years ago
Epiplonon version 1.0
This asset works great and can serve as a starting point if you're looking into implementing your own radial system. Since it's a bit older, it still uses the legacy input system but that is not an issue, the code is really easy to understand and well documented, as it said in the description.
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0
0
P
What it says on the box
3 years ago
PaulEmbletonon version 1.0
If you've little idea of how to implement a radial menu, don't want anything to fancy, and would like a start point which doubles up as a tutorial, then this is very good. Many thanks to the author/s.
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0
0
b
Excellent asset!
5 years ago
born66613on version 1.0
Many thanks to the author! Very simple and fast solution! Beautiful and ergonomic!
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0
0
a
Simple and effective
5 years ago
andygeersdton version 1.0
I found this really easy to set up and very effective for my purposes. There appears to be a little bug if you turn off the "Lazy selection" setting, which meant that some of the tap targets were a bit off, but it was easily fixed by changing Mesh Type to "Full Rect" and enabling "Read/Write Enabled" on the rmThird sprite, and then calling button.image.alphaHitTestMinimumThreshold = 1.0f; on each of the menu elements.
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2
0
H
Limited
5 years ago
HEATH3Non version 1.0
Trying to change the number of elements beyond the ones supported by default completely breaks the menu. I'm giving three stars because the code at least gave me an idea of how to write my own radial menu. But as an asset, it needs work since it's not as flexible as it should be out of the box.
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4
0
M
Works right out of the box
5 years ago
MLipscombon version 1.0
Thank you!
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S
Good asset
5 years ago
Slater7on version 1.0
Exactly what you're looking for. The only thing I struggle with this asset is how to divide a specific amount of buttons accordingly to the UI.
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1
0
T
very good project ... thanks ...
6 years ago
Tenguamon version 1.0
very good project ... thanks ...
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0
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