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AwesomeView
7 years ago
PaulOllivieron previous version 4.3
Great asset! The optimisation is impressive, code is well done and flexible though it requires a small learning curve, but it's worth it! Also, the developer went out of his way to help me solve some issue, so great support too!
Was this review helpful?
1
1
Reply from publisher:
replied 7 years ago
Hey, Thanks for the review! I've replied to your email. See you there! :) -- Lucian
T
Awesomely Diverse Asset
7 years ago
TillmaniaLtdon previous version 4.2
Incredibly optimised, and perfect for a ton of use cases. The developer also goes above and beyond when it comes to support.
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3
1
s
Excellent support from Author
7 years ago
stansisonon previous version 4.1
Excellent and well designed asset. The author is very knowledgeable and offers quick and solid solutions. Highly recommended!
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1
1
r
Excellent UI asset
7 years ago
raydekkon previous version 4.3
If you have Lists or Grids in your app and want to offer your users a smooth scrolling and improve your performance, this is an excellent UI addon. The asset creates a fixed number of gameobjects based on what can be shown on the screen (for example you have 100 items in the list, but only 10 are shown at any given time) and then reuses these gameobjects while you scroll. This is one of those GOLD assets that should be included in Unity (like TextMeshPRO).
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5
1
C
Well designed. Butter smooth scrolling. Definitely one of my favs assets!
7 years ago
Christin2015on previous version 4.3
You need buttery smooth scrolling of thousands of items in a RecyclerView on mobile? Then, do not reinvent the wheel, but get this well and cleanly designed asset! There are plenty of demo scenes, each script is very well commented, there is a documentation, and tutorial videos. If you still have questions, the developer team replied within 1-1,5 business days the latest (!). You are missing a manual of a demo scene? Just kindly ask. You would get the best support. If you are familiar with the Model-View-Controller pattern and Android development, the architecture and the nomenclature of this asset will look very familiar! All stars for the asset as well as for the support.
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1
1
D
真的是很棒的工具!
7 years ago
DLACon previous version 4.3
我在用TimeScale=0暂停游戏的时候发现List的滚动受到影响,导致List的动画不起作用,作者很快给了我临时解决方案并且在第二天就给我发了新版本,对插件的支持非常迅速。五星推荐!!
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1
1
r
Can't ask for more
7 years ago
rbaisanon previous version 4.3
Easy to understand the overall implementation using the code generation tool. I could then spot the same patern in all example scenes I was interested in and extend my own code on top of them. I need both grid layouts and lists in my current projects and this asset helped a lot. I have several projects where I'll confidently integrate this. Didn't had any issue so far, but Lucian helped me each time I had a question so I guess there's nothing to no worry about
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1
1
B
Awesome
7 years ago
BenWilleson previous version 4.2
Long story short: If you look for polished scrolling, here it is.
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2
0
0
非常棒的资源插件
7 years ago
0898_TGSon previous version 4.1
这个资源插件性能非常好,功能很丰富,开发过程遇到问题插件开发者能及时给予解答.
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4
2
L
Very good component
7 years ago
LordBelascoon previous version 4.3
It's a good asset, I use it as ScrollView and GridView, Horizontal and Vertical ! It's really easy to implement the binding pattern : a derived class set the visual data from the game data The base classes have a lot of virtual methods, that allow to custom the grid easily This asset is not a "from scratch" asset as described, but create automatically Unity UI layout, and it's a good think This asset has also a lot of params already implemented when your add it to a scene This asset comes with a lot of samples, great to understand specific "use case"
Was this review helpful?
3
2
Reply from publisher:
replied 7 years ago
Hi, Edit: Thank you! :) I addressed your grid issue by making a small migration guide for it. It's in the Manual under external links. Whenever you asked something on forums or on email, I replied consistently and interested in solving any issues you've encountered. If you find exceptions/errors, please report them (email, forum, discord) and I'll respond as soon as I can, usually with a hot-fix prepared, if the said issue is caused by OSA itself. This can save you hours of debugging OSA's code by yourself and this also benefits the other users who'll be aware of the said issue. I hope you'll edit your review. --Lucian
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