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c
Must have asset!
10 months ago
cihadturhan_unity버전 7.2.1
I've been using this plugin more than 3 years!
I have used it at least 5 different in-production games. Awesome job. Unity should've acquired this plugin and integrated as built-in package.
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2
0
퍼블리셔 답변:
10 months ago에 답변됨
thank you! this means a lot, and it's the second time someone mentions that unity should've integrated i, hehe. OSA is indispensable in my own projects as well. cheers!
c
多list嵌套
a year ago
chao_352562274버전 7.2.1
我一个界面 现在需要3个list,从上往下的顺序,比如我滑动第二个时候,会把第一个顶上去,第三个也会往上走,但是我们的content的大小是固定的 好像没办法实现
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0
0
퍼블리셔 답변:
a year ago에 답변됨
hey, sure. but it's a bit trickier as you have to have all the different prefabs as disabled children of the item and enable them conditionally. it's not like in the listview where you can literally replace the whole root item.
I've found this to not be a performance issue. you do have some readings to do though, check the grid demo's manual and hopefully you've also checked the main manual (linked in the description above) to connect the dots
m
Good
a year ago
mimiCryMuffin버전 7.2.1
Good,
mobile shaders for UI is needed to add, because on default UI shaders you can't have 60fps on lowEnd smartphones
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1
0
b
could be improved.
a year ago
bradyjoestar버전 7.2.1
I think this is a really cool project — the code looks impressive and stylish. However, it's not the easiest ScrollView solution to use.
There's still quite a bit of work needed to adapt it from the demo to real-world use.
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1
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퍼블리셔 답변:
a year ago에 답변됨
hey!
the issue with being easy to use is that there is an huge variation space, and it's practically impossible to have a wizard builder that can incrementally help you build your specific variation.
this was found after years of "on-field" experience. so through trial and error, the most practical solution for everyone was to create many demos that are as disjunct as possible so as to cover an acceptable portion of that variation space
after that, I've found some devs prefer a barebones approach where they're given a minimal functioning OSA List/Grid/Table and they build on top of that, so I came up with OSA Wizard: https://www.youtube.com/watch?v=BnA32GV13ws
in case you've approached both and neither feels right, here's my angle: you might be in a situation where visually a demo is so close to what you need, that you expect the additional code to integrate it into the project is also minimal, but we all know sometimes that correlation doesn't hold. obviously there's always room for improv, perhaps making that specific demo (I don't know which one exactly you're referring to) more modular so you can just plug and play.
there was also a misconception in the past that people need that "Entry" object in the demo, I tried my best to clarify that that's not the case in the manuals (which I highly recommend going through: the main one, the demos overview one, then perhaps the one for your specific demo, if it exists)
anyway, let me know if you have any specific, actionable suggestions 👍
I can say it would save your time definitely.
really good.
it uses restricted amount of instances for drawing scroll view and works well.
examples, docs and some comments in generated code are enough for understanding how it works.
I'm surprised some optional components for scroll view.
ex) Snapper, Snapper focused item info, percentage content padding setter.
I love it.
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1
0
I was so used to using the default Unity ScrollView that I had to spend 2-3 hours rewiring my brain in order to understand how to use this asset. But once I figured it out, the performance improvements I was able to make to my massive scroll views were absolutely worth it.
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2
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d
Best performance asset!
2 years ago
draganstamenkovic이전 버전 7.0.0
The best optimization asset ever. I have chat with a lot of messages and different sizes. Tried one of the asset for recycling prefab and didn't work. But this one really saved me. It is worth more than 60 euros. It is difficult at the beginning but after is really good. Kudos to devs!
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2
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B
The best Scroll View Adapter
2 years ago
BusterTheWizard이전 버전 7.0.0
There's a couple of assets for optimizing scroll views that I have tried, but this one is the best BY FAR. It is the most complete, universal, and adaptable, and has years of development behind it. The developer is also very active on the Discord.
I use this asset for many use cases - image gallery, lists, data tables, messages, dashboard data etc. I'm barely scratching the surface of what this asset can do, but I am very happy with how well it handles and simplifies large data sets of all different kinds.
You will need to have a decent grasp on programming. That is not a bad thing, because you can do so much with it. For more advanced users, there's everything you could need in it, but for novice users, it is not very difficult to use and there's plenty of examples and documentation for this asset. The code is also VERY well commented, it basically walks you through everything you need to do to get it integrated without even needing the documentation. It is very quick to set up and use. I'll go a step further, the complexity of this asset is a huge bonus for it because you can do so much with it. The grid and table views are fantastic. You'll need to learn to use it and not expect it or the dev to hold your hand the whole way, just like any asset like it.
Having used other similar assets, I don't know how this asset could not be useful in any use cases that are not just user error, because again, it's the most adaptable/well-rounded of all of the similar assets on the store, nothing else compares.
I only wish I tried this asset before buying a bunch of other ones first, I have no reason to use any of the other optimized scroll assets I have purchased. And given this asset's track record, I have no reason to believe I'll be using anything other than this asset for years to come.
TLDR;
Great asset, feature-packed, very stable, active developer/support, most advanced/well rounded of all competing assets.
Negative reviews are almost all user error/not learning from the extensive list of demo scenes and documentation.
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3
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