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A node based dialogue system draft together with the dedicated graph editor extension.
In the dialogue system, each node contains the main text, answers and also all the additional data (conditions, triggers) usually handled by separate special nodes. This somewhat increases the size of the node, but at the same time enables the editor a visually clean handling of the nodes.
Multiple conditions (with some basic logic - AND for all / OR for all) and triggered actions are supported. The set of condition/trigger types can be adjusted manually (in the script) or using the editor as well.
The overriding feature is also supported. The enabled OVER tag next to the node output means, that some data of the destination node are supposed to be overridden (see video). This is particularly handy in situations where each dialogue node would be very simillar. In that case many nodes can be replaced by one (referring to itself), with overridden parts.
The system is demonstrated on a few included examples.
Joey's Dialogue Editor
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.2 MB
Latest version
1.0
Latest release date
Nov 16, 2021
Original Unity version
2020.3.18
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