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すべてのアセットを Unity が審査済み
このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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tutorial | video | support
When you want to add a menu in the game to use for arranging props, weapons list or even for the map menu, this tool can help you to built it quickly.
And the menu which were created via this tool is available to operate via drag, click and gamepad(and it integrates the order of the gamepads' operation keys.).
This will make your menu interface be independent beyond the game system to genuinely accomplish MVC framework.
You can create a menu according to your needs in the game. You can select the rectangle, ring arrangement,extended horizontal or vertical extension operation, or any arrangement of button positions.
According to your preferences that you can determine the button for its focus color, scaling, offset, rotation, gradient, etc. to customized a unique menu.
Certainly, the menu is also great for its resource arrangement.
When you have hundreds or even thousands lists of menu, and maybe you won't show that all at a time to the players to operate (due to the screen display range), so usually you use the drag and automatically scroll to continuously display all the buttons.
Then now you can use this tool to create the minimum number of button instances for the purpose to display all the buttons.
Navigator can can let you switch between multiple menus under none writing code, the menu provides a dynamic use of animation clips method. You can also implement the dynamic way you want, of course, this must write a little code.
(2018.01.07)To separate the input function from the gamepad tool to become a new tool:EasyGamepad(Included in this tool). The method of use is similar to the Input providing from Unity. This Gamepad's Tool incorporates the keys of several commonly gamepad, hence you are no longer bothered by the sequence of keys.
(2018.10.10)It supports the object pool feature when you dynamically create the menus, it allows you to reuse the button instances while you have multiple menus with the same or similar style to improve the overall performance.
Support other third-party integration tools.see more.
When you want to add a menu in the game to use for arranging props, weapons list or even for the map menu, this tool can help you to built it quickly.
And the menu which were created via this tool is available to operate via drag, click and gamepad(and it integrates the order of the gamepads' operation keys.).
This will make your menu interface be independent beyond the game system to genuinely accomplish MVC framework.
You can create a menu according to your needs in the game. You can select the rectangle, ring arrangement,extended horizontal or vertical extension operation, or any arrangement of button positions.
According to your preferences that you can determine the button for its focus color, scaling, offset, rotation, gradient, etc. to customized a unique menu.
Certainly, the menu is also great for its resource arrangement.
When you have hundreds or even thousands lists of menu, and maybe you won't show that all at a time to the players to operate (due to the screen display range), so usually you use the drag and automatically scroll to continuously display all the buttons.
Then now you can use this tool to create the minimum number of button instances for the purpose to display all the buttons.
Navigator can can let you switch between multiple menus under none writing code, the menu provides a dynamic use of animation clips method. You can also implement the dynamic way you want, of course, this must write a little code.
(2018.01.07)To separate the input function from the gamepad tool to become a new tool:EasyGamepad(Included in this tool). The method of use is similar to the Input providing from Unity. This Gamepad's Tool incorporates the keys of several commonly gamepad, hence you are no longer bothered by the sequence of keys.
(2018.10.10)It supports the object pool feature when you dynamically create the menus, it allows you to reuse the button instances while you have multiple menus with the same or similar style to improve the overall performance.
Support other third-party integration tools.see more.
iMenu - Intelligent Menu for uGUI
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