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I got this asset, unaware that it doesn't work with VR, well it does while you're editing but not when you run build. I understand that the asset wasn't designed with VR in mind. This is a pity as it is such an obviously effective method for UI in VR, the gaze control reticle practically yells 'VR solution!' There are pitifully few alternatives, Googles Gaze VR UI is now deprecated.I'd give this add-on 5 out of 5 if it worked in a VR/XR build. As it stands, I give it 3 out of 5 for being close to a solution, but not close enough. The developer didn't respond when I raised the issue.
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m
Great asset. Great example
5 years ago
minhluongneoon version 1.0
This property is truly a great example of UI interaction in VR.
It is based entirely on what is available in the unity. This means it can be compatible with any VR sdk.
I was able to understand the principle behind how Unity interacts with the UI.
You can fully extend or polish it yourself if you have trouble reading the code (it's pretty easy to understand).
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I'm sorry, your asset is great but like another one, it's working in unity but not after building with no error message.
I'm using webxr to make an application vr web.
My scene is just a button which enable/disable a cube to test your asset and so working at first but not after building.
I will continue to search and if i find the bug or you make an update which corrige this bug, i'll update my rate =)
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