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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

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すべてのアセットを Unity が審査済み

Jeremy Quentin
18件のレビュー
$10
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L
Not working well for later Unity versions
3 years ago
Lowscopeバージョン 2.7 で
I cannot recommend this asset at the moment, especially for later Unity versions. Doing [Table("Reorderable(true)")] results in errors. Table does not seem to draw well on 2021.3.6f. Not able to re-order, or remove specific elements. Width gets reset when each time when the inspector reopens. Other issues * Move the scripts to a separate namespace to avoid collisions (Enemy.cs is a common one) * Ensure the default folder is in the Plugins folder * Provide assembly definition files (One for Editor that references runtime, another for Runtime)
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1
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パブリッシャーからの返信:
3 years ago に返信
Hi Lowscope. Thank you for your feedback. I just checked on Unity 2021.3.16f1 and all examples work well. [Table("Reorderable(true)")] is not a correct way to use the [Table] attribute. The parameters are (string[] columnProperties, string[] tableOptions) and "Reorderable(true)" is a table option. So you could use: [Table(null, new string[] { "Reorderable(true)" })] But you could also just do: [ReorderableTable] You can then reorder and remove elements in the table. Width gets reset because Unity creates a new Editor object, I'm not sure I can do something about it, but I'll investigate. Your other remarks are great feedback. I will work on these for the next version.
n
Easy to use editor tables
4 years ago
nicholas_unity448バージョン 2.7 で
Much better than the default layout for viewing complex collections, and easily extendable and customizable. The author is really responsive, and both this and their other RuntimeUITable asset are must-haves.
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1
0
J
A MUST Have
5 years ago
JustJunuh以前のバージョン 2.6 で
I'm not very familiar with editor scripting, so I always jump at a chance to get a cheap or free asset that promises powerful attributes for the inspector. This asset is no exception. Please, spend the $10 and get this for yourself. It supports every data type except nested collections (arrays/lists). This is how much it condensed one of my scripts https://imgur.com/a/m6a6W8f
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5 years ago に返信
Wow thanks! I am very glad you found it so useful!
A
Excellent tool
6 years ago
AGEE1981以前のバージョン 2.6 で
For those interested in custom editors for Unity, this asset is a must-have. Being able to implement tables within an editor makes adding detailed and complex editor controls much easier. Highly recommended. Great asset.
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1
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j
Works great
6 years ago
jqubi以前のバージョン 2.6 で
パブリッシャーからパッケージを無償で受け取ったレビュアーがレビューを書いています。
It does what it says and is simple to use.
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0
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F
Buggy plugin
6 years ago
FrasloNL以前のバージョン 2.5.2 で
So far I've found 2 problems: - When using a long table with 200 rows for example and you scroll down then the entire table disappears in Unity 2019.x, which makes the plugin useless for me unfortunately.. - It does not show lists of enum values, for example: [Table (new string[] {"id", "description", "itemTypes"}, "Reorderable(true)")]. In this case itemTypes is defined as 'List<ItemType> itemTypes', this does not show up correctly in the editor (just an empty cell).
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0
2
パブリッシャーからの返信:
6 years ago に返信
Hi FrasloNL. Thanks for your feedback. - A fix was released in V2.6 for your first issue - The plugin doesn't support recursive collections out of the box. It's unclear how a collection of an unknown size should fit in a single cell. But you can create your own cell type if you know how you want it displayed.
D
Nice, simple, enormously useful
7 years ago
Duffer123以前のバージョン 2.4.1 で
I love this Asset. It works and works well. It creates simple yet versatile editor tables. Great for saving out composite data in prefabs etc.
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パブリッシャーからの返信:
7 years ago に返信
Thanks for your review! Very glad this asset is helping you save time!
H
Works like a charme!
7 years ago
Heat_Haze_Games以前のバージョン 2.2 で
Nice tool, easy to use... found one small bug but I guess it will be fixed soon
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1
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パブリッシャーからの返信:
7 years ago に返信
Hi Aesi, Thank you for your review! As discussed on the forum, an update was submitted and a new IgnoreAttributes option was added for situations like yours. Very glad this plugin is useful to you.
D
Very Good plugin
7 years ago
Dizy以前のバージョン 2.2 で
Does what it say. Sadly it dont resize automatically in the inspector, and if you specify a width it's a constant value and not a percent value. The documentation miss some extra examples too Edit : Now it resize correctly with [ReorderableTable(new[]{"Biome: Relative(true)", "Rank: Relative(true)"}, new[]{0.45f, 0.45f})] public List<UsableBiome> FavoriteBiomes = new List<UsableBiome>(); I have to use an offset of 0.1 to adjust on the scroll bar
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パブリッシャーからの返信:
7 years ago に返信
Thanks for your constructive review and sorry for the late response. Edit: Columns with relative sizes are now integrated in Version 2.2. Add the option "Relative (true)" to a column, the Width value will now be relative to the containing view (from 0 to 1). The column will automatically resize with the view. About the documentation missing examples, you are probably talking about the manual. We tried to keep the manual a simple and quick starting guide, with a link to the full online documentation being provided at the end.
m
Works like a cham!
7 years ago
manjunathshiva以前のバージョン 2.1.1 で
Works as described and get my jog done easily without any issues. As part of my procedural generated terrain am using it and makes my life simpler.
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1
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パブリッシャーからの返信:
7 years ago に返信
Hi and thanks for your review! Really glad this asset is helpful to you.
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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