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L
Not working well for later Unity versions
3 years ago
Lowscopeon version 2.7
I cannot recommend this asset at the moment, especially for later Unity versions. Doing [Table("Reorderable(true)")] results in errors. Table does not seem to draw well on 2021.3.6f. Not able to re-order, or remove specific elements. Width gets reset when each time when the inspector reopens. Other issues * Move the scripts to a separate namespace to avoid collisions (Enemy.cs is a common one) * Ensure the default folder is in the Plugins folder * Provide assembly definition files (One for Editor that references runtime, another for Runtime)
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Reply from publisher:
replied 3 years ago
Hi Lowscope. Thank you for your feedback. I just checked on Unity 2021.3.16f1 and all examples work well. [Table("Reorderable(true)")] is not a correct way to use the [Table] attribute. The parameters are (string[] columnProperties, string[] tableOptions) and "Reorderable(true)" is a table option. So you could use: [Table(null, new string[] { "Reorderable(true)" })] But you could also just do: [ReorderableTable] You can then reorder and remove elements in the table. Width gets reset because Unity creates a new Editor object, I'm not sure I can do something about it, but I'll investigate. Your other remarks are great feedback. I will work on these for the next version.
n
Easy to use editor tables
4 years ago
nicholas_unity448on version 2.7
Much better than the default layout for viewing complex collections, and easily extendable and customizable. The author is really responsive, and both this and their other RuntimeUITable asset are must-haves.
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J
A MUST Have
5 years ago
JustJunuhon previous version 2.6
I'm not very familiar with editor scripting, so I always jump at a chance to get a cheap or free asset that promises powerful attributes for the inspector. This asset is no exception. Please, spend the $10 and get this for yourself. It supports every data type except nested collections (arrays/lists). This is how much it condensed one of my scripts https://imgur.com/a/m6a6W8f
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Reply from publisher:
replied 5 years ago
Wow thanks! I am very glad you found it so useful!
A
Excellent tool
6 years ago
AGEE1981on previous version 2.6
For those interested in custom editors for Unity, this asset is a must-have. Being able to implement tables within an editor makes adding detailed and complex editor controls much easier. Highly recommended. Great asset.
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j
Works great
6 years ago
jqubion previous version 2.6
Reviewer was gifted package by publisher.
It does what it says and is simple to use.
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F
Buggy plugin
6 years ago
FrasloNLon previous version 2.5.2
So far I've found 2 problems: - When using a long table with 200 rows for example and you scroll down then the entire table disappears in Unity 2019.x, which makes the plugin useless for me unfortunately.. - It does not show lists of enum values, for example: [Table (new string[] {"id", "description", "itemTypes"}, "Reorderable(true)")]. In this case itemTypes is defined as 'List<ItemType> itemTypes', this does not show up correctly in the editor (just an empty cell).
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2
Reply from publisher:
replied 6 years ago
Hi FrasloNL. Thanks for your feedback. - A fix was released in V2.6 for your first issue - The plugin doesn't support recursive collections out of the box. It's unclear how a collection of an unknown size should fit in a single cell. But you can create your own cell type if you know how you want it displayed.
D
Nice, simple, enormously useful
7 years ago
Duffer123on previous version 2.4.1
I love this Asset. It works and works well. It creates simple yet versatile editor tables. Great for saving out composite data in prefabs etc.
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Reply from publisher:
replied 7 years ago
Thanks for your review! Very glad this asset is helping you save time!
H
Works like a charme!
7 years ago
Heat_Haze_Gameson previous version 2.2
Nice tool, easy to use... found one small bug but I guess it will be fixed soon
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Reply from publisher:
replied 7 years ago
Hi Aesi, Thank you for your review! As discussed on the forum, an update was submitted and a new IgnoreAttributes option was added for situations like yours. Very glad this plugin is useful to you.
D
Very Good plugin
7 years ago
Dizyon previous version 2.2
Does what it say. Sadly it dont resize automatically in the inspector, and if you specify a width it's a constant value and not a percent value. The documentation miss some extra examples too Edit : Now it resize correctly with [ReorderableTable(new[]{"Biome: Relative(true)", "Rank: Relative(true)"}, new[]{0.45f, 0.45f})] public List<UsableBiome> FavoriteBiomes = new List<UsableBiome>(); I have to use an offset of 0.1 to adjust on the scroll bar
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Reply from publisher:
replied 7 years ago
Thanks for your constructive review and sorry for the late response. Edit: Columns with relative sizes are now integrated in Version 2.2. Add the option "Relative (true)" to a column, the Width value will now be relative to the containing view (from 0 to 1). The column will automatically resize with the view. About the documentation missing examples, you are probably talking about the manual. We tried to keep the manual a simple and quick starting guide, with a link to the full online documentation being provided at the end.
m
Works like a cham!
7 years ago
manjunathshivaon previous version 2.1.1
Works as described and get my jog done easily without any issues. As part of my procedural generated terrain am using it and makes my life simpler.
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Reply from publisher:
replied 7 years ago
Hi and thanks for your review! Really glad this asset is helpful to you.
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