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평점 만점의 리뷰가 11,000개 이상

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mosframe
16개 사용자 리뷰
1 - 10 / 16개 표시
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a
最好的资源!
3 years ago
artorias3버전 1.4
非常棒的资源!
이 리뷰가 도움이 되었나요?
0
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P
The best!
4 years ago
Paul-Drzh버전 1.4
Please add "initialized", this is necessary because the elements are created asynchronously and there is no way to set the cursor to the desired position immediately after the array elements are created.
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e
Good asset
5 years ago
egor_shem버전 1.4
Easy to use, simple to config
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j
Easy to install
5 years ago
jonatanjumbert버전 1.4
works as expected, easy to install. Great job
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c
Really Great
6 years ago
combatsheep버전 1.4
It's easy to implement and customize!
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k
All you need... Almost
6 years ago
koala_overmind버전 1.4
Works great. Really easy to implement and understand. Personally i found really dissapointing a lack of grid scroll logic. That's why this review is not 5 stars
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1
1
c
Nice. Easy to understand
6 years ago
cwlarce버전 1.4
Thank you for this. I can now finished my studies
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H
Doesn't support large quantity of items
6 years ago
Hylus버전 1.4
In my case when i set "Total item count" on 500 then elastic movement type stop working
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s
Works great!
7 years ago
silverlaine버전 1.4
Thank you for the asset, it works great. I do have some suggestions though. Right now, to configure the item in scrollview, I have to inject my datasource directly into it, and call configure method on it, instead of having a configure callback on the scrollview itself. This might give you a better idea of what I'd want https://developer.apple.com/documentation/uikit/uitableviewdatasource The ideal situation is that item doesn't know anything about datasource and just exposes it's properties/methods to configure itself. If you'd wanna take it even step further, an array input on the scrollview would be nice, so that people can directly bind to it with UniRx. I also noticed that the scrollview always creates the maximum number of items it can fit, regardless of the "totalItemCount". It's not a big deal, but something to keep in mind.
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k
It does what it supposed to do.
7 years ago
karsnen버전 1.4
Besides the goodies, I found on small problem. ScrollToIndex works on examples (example3) but if the viewport is expanded, the value assigned as content height is beyond range. You will notice a flicker. nternal void scrollToTheIndex(int _itemIndex) { if(_itemIndex >= totalItemCount) { Debug.Log("Index not found -> " + _itemIndex); return; } float _contentHeight = this.contentSize; float _viewportHeight = this.viewportRect.rect.height; float _range = _contentHeight - _viewportHeight; //Debug.Log("Unfiltered Range -> " + _range); _range = Mathf.Clamp(_range,0, _contentHeight); _itemIndex++; float _normalizedValue = (float)_itemIndex / totalItemCount;//Mathf.Clamp(, 0f, 1f); float _position = Mathf.Lerp(0, _range, _normalizedValue); //Debug.Log("Range -> " + _range + " | Nor value -> " + _normalizedValue + " | Pos -> " +_position); this.contentAnchoredPosition = -_position; refresh(); }
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