11,000 種類を超える 5 つ星アセット
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すべてのアセットを Unity が審査済み
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j
Easy to install
5 years ago
jonatanjumbertバージョン 1.4 で
works as expected, easy to install. Great job
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0
0
c
Really Great
6 years ago
combatsheepバージョン 1.4 で
It's easy to implement and customize!
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0
0
k
All you need... Almost
6 years ago
koala_overmindバージョン 1.4 で
Works great. Really easy to implement and understand.
Personally i found really dissapointing a lack of grid scroll logic. That's why this review is not 5 stars
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1
1
s
Works great!
7 years ago
silverlaineバージョン 1.4 で
Thank you for the asset, it works great.
I do have some suggestions though. Right now, to configure the item in scrollview, I have to inject my datasource directly into it, and call configure method on it, instead of having a configure callback on the scrollview itself. This might give you a better idea of what I'd want https://developer.apple.com/documentation/uikit/uitableviewdatasource
The ideal situation is that item doesn't know anything about datasource and just exposes it's properties/methods to configure itself.
If you'd wanna take it even step further, an array input on the scrollview would be nice, so that people can directly bind to it with UniRx.
I also noticed that the scrollview always creates the maximum number of items it can fit, regardless of the "totalItemCount". It's not a big deal, but something to keep in mind.
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0
Besides the goodies, I found on small problem. ScrollToIndex works on examples (example3) but if the viewport is expanded, the value assigned as content height is beyond range. You will notice a flicker.
nternal void scrollToTheIndex(int _itemIndex)
{
if(_itemIndex >= totalItemCount)
{
Debug.Log("Index not found -> " + _itemIndex);
return;
}
float _contentHeight = this.contentSize;
float _viewportHeight = this.viewportRect.rect.height;
float _range = _contentHeight - _viewportHeight;
//Debug.Log("Unfiltered Range -> " + _range);
_range = Mathf.Clamp(_range,0, _contentHeight);
_itemIndex++;
float _normalizedValue = (float)_itemIndex / totalItemCount;//Mathf.Clamp(, 0f, 1f);
float _position = Mathf.Lerp(0, _range, _normalizedValue);
//Debug.Log("Range -> " + _range + " | Nor value -> " + _normalizedValue + " | Pos -> " +_position);
this.contentAnchoredPosition = -_position;
refresh();
}
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1
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
言語選択
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