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p
doesnt even work
a year ago
prosarpon version 1.0
use something else
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F
Good!
4 years ago
Feli_Jerryon version 1.0
U can open the scene in the Example document
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w
很好的资源
4 years ago
有个小问题,可以看看下面的评论。 Go to the folder with the package -> Resources/Prefabs and select Lines prefab, then enable the DD_Lines script component in the inspector by clicking the checkmark next to it. It was disabled by default for some reason. After that it should work just like shown on the demo video.
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10
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G
Needs a quick fix to make it work.
5 years ago
GoldenLordon version 1.0
The provided sample scene doesn't print out any graph lines, but there's a quick fix i figured out. Go to the folder with the package -> Resources/Prefabs and select Lines prefab, then enable the DD_Lines script component in the inspector by clicking the checkmark next to it. It was disabled by default for some reason. After that it should work just like shown on the demo video. It's weird how the author published a faulty version, but after all is said and done, the asset works quite well.
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32
0
D
Use guide and it will work
6 years ago
DevsyDevon version 1.0
I took a minute and this asset started working. Read other reviews to find fixing guide. Pros: It's free It works Good UI, can customize Fullscreen button Simple documentation + Example Scene = easy to use Cons: Max value: 55, I can not find how to increase the limit Mouse drag breaks all, so just scroll it with mousewheel
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1
0
E
worst resource!
6 years ago
Ethan_Linon version 1.0
it didn't work
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1
0
I
worst resource!
6 years ago
IOT_Boyon version 1.0
didn't work at all! sample scene can't show any right sample
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0
2
y
How to use on Unity 2018 or later
6 years ago
youandi051024on version 1.0
I succeed to use this asset on Unity 2019.1.14. 1. Import Dynamic Line Chart asset and show some errors 2. Open Package Manager on Unity Editor 3. Show TextMesh Pro and click see all versions button 4. Change TextMesh Pro version 2.x.x to 1.4.1 5. Modify DD_Lines.cs add null checking @ line 56 before : GameObject parent = gameObject.transform.parent.gameObject; after : GameObject parent = gameObject.transform.parent ? gameObject.transform.parent.gameObject : null; @ line 61 before : RectTransform parentrt = parent.GetComponent<RectTransform>(); after : RectTransform parentrt = parent ? parent.GetComponent<RectTransform>() : null; 6. Re-Import Dynamic Line Chart asset exclude DD_Lines.cs 7. finish
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0
T
Not working
6 years ago
TheKleopiNetworkon version 1.0
Waste of time
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1
u
Does not work on 2018.3.11
6 years ago
unity_xBzMY11q312Cmwon version 1.0
Upon importing to clean project i get the following error " NullReferenceException: Object reference not set to an instance of an object DD_Lines.Awake () (at Assets/DataDiagram/Script/DD_Lines.cs:56) " Runs the example scene. But the add new value function does not seem to work.
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