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It can't find DevConsole script from the Resources folder even there isn't a compile error. So it cannot be instanciated when hit the play. I tested it in two different projects the same result came. It seems like the developer doesn't care this asset after 2018.
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2
1
W
Doesn't work with the new input system (and other issues)
4 years ago
WidmerNoel基于版本1.0.41.180712
Does not work with the new input system. Using the new input system requires disabling the old one. This package reads from the old backend which causes exceptions to be thrown all over the place. Would have been great to use it but unfortunatly I am not willing to switch to the old input system just for this.
I also disabled the physic modules in my project. Meaning those assemblies are not loaded. But the package relies on them by using types from them (for some built-in commands I guess. I therefore had to manually remove parts of the package to make it build.
I also received exceptions when starting a new scene because the dev console prefab could not be instantiated (was null). There seems to be something broken in 2021 LTS. The tutorial scene worked fine.
As a feature proposal (not part of my 2-star-rating): I actually was looking for a scene view dev console to use when the game is NOT running. Having one while the game is running would have been a plus. But it doesn't look like this one runs in the scene view. It looks very nice tough, sad that I cannot use it :(
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1
0
p
Great Debug Menu Tool & Save Time!
4 years ago
pooiting1999基于版本1.0.41.180712
It has very nice and amazing features, all the customizable features that you can twist around here and there. Just suit my needs to make up my own debug function. And the show hint text is absolutely awesome, helps a lot.
After you import, first comment line 9-14 in DevConsole.cs, then Play your scene, it will instantiate a clone of DevConsole prefab, worked fine on 2021.1~
Also, go through the tutorial can get the feels of this amazing debug tool!
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2
0
This is a dev console that allows you to quickly add methods with parameters as in-game commands. It has a lot of useful features such as command autocomplete, history, exposing some Unity commands and more.
The asset was initially broken when imported into unity 2020.1, but thankfully the reviews contained a fix which is to comment out lines 9-14 on DevConsole.cs.
The asset seems to be abandoned, but it still holds up and will save you the trouble of making an advanced dev console yourself. It really is a steal for the price you're paying.
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4
0
I am on 2020.1, upon import the console does not work.
All i had to do to get it working was to comment out line 9-14 of DevConsole.cs. Idk what the purpose of those lines are. It does not appear anything is broken after commenting them out. VS said they had 0 references.
That said now that it is actually working it is exactly what i was looking for. Clean simple console. Very easy to make new commands. UI look is pretty customizable. Auto complete works well enough. All the built in commands are easy to remove.
If the last update was not in 2018 I would probably rate this 5 stars. Just be carefull with unsupported assets.
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7
0
s
clean look
6 years ago
slippyfrog基于版本1.0.41.180712
Well worth the money! It does what it says and has a super clean, minimal look. I find some other dev consoles look bloated or ugly.
Also very customizable, with lots of options.
The auto complete feature works really well and it is simple to add new console commands.
It would be nice feature if the console could support pasting of multiple lines so that I can paste and execute sequences of debug scripts.
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0
0
S
Should be a standard tool
7 years ago
Shturmovik基于版本1.0.41.180712
This recently joined my (very short) list of tools I always add when starting a new project. Could be an indication that it should come as a standard tool with Unity, but absolutely no complaints from here about the price tag.
Extremely useful during development and also when trying to pinpoint problems with builds distributed to external testers.
Setup couldn't be easier, it's well documented, and easy to extend with your project-specific commands.
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1
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