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This framework will save you tons of time. It will make your code more clear as your View will be really independent from your datamodel. And moreover ui components use reflections to highlight fields and methods from your data model which is very convenient.
I'ts very easy to follow design, and write your own small component which interact with datamodel very clear.
For example these customizations I've done without any problem.
* Object pool for custom grid layout to load only visible elements.
* Tweens animation on value chnage (just simple ease library from unity wiki)
* Serialization (save load data from-to datamodel)
You can follow OOP, like in my case I used it to manage several popups (z order, full screen colliders to prevent events pass trhough, etc.)
Also developer is very responsive, you can reach him by email or at the unity forum almost in the same day.
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This asset may look inconspicuous at first but it will make your life working with UI data and even beyond that much easier. You'll also learn to work with a very important pattern of software development, if you're not already familiar with MVVM.
And honestly, the prize is more than worth it!
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9 years ago に返信
Thanks a lot for the nice words :) If you are missing a specific feature or think you found a bug, don't hesitate to open an issue in the official issue tracker https://bitbucket.org/coeing/data-bind/issues
Once upon a time, I was super native, and always have the controllers to notify the display functions to update, but now, I can focus on the model and controllers. <3 This is a must have to increase your productivity!
The developers are also super helpful, and response super quick. Don't be afraid to ask them questions~
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9 years ago に返信
Thanks for taking the time writing a review :) Hope you will have fun with the asset for a long time!
H
Very cool but Unity 5.3 need some fix
10 years ago
HoMeBoYErik以前のバージョン 1.0.5 で
The asset is very promising. I'm integrating it with a IOC and DI framework and was looking for a Reactive Property binding to gui.
It also support NGUI that is great because I have old projects to convert.
I noticed that examples scenes seem broken in Unity 5.3. You have to force the touch input module in event system to active. Please have a look
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パブリッシャーからの返信:
10 years ago に返信
Hi Erik,
Thanks a lot for the hint about Unity 5.3. It was fixed with version 1.0.6 :) Feel free to contact us via mail as well if you have further questions and/or feedback.
m
Wonderfull asset, really makes a project cleaner
10 years ago
mattmanj17以前のバージョン 1.0.5 で
This was just what I was looking for for a small team project I have been working on. Thank you for creating/selling this asset, so the rest of us don't have to go through the trouble of making such a useful asset.
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10 years ago に返信
Hey Matthew!
Thanks for your nice review, we are very glad that our asset was useful :) If you have any questions, don't hesitate to contact us!
f
Very Very Good!
10 years ago
fullmontag以前のバージョン 1.0.4 で
Really simplifies data binding, and the support from the provider is great.
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10 years ago に返信
Thanks Nir! We try to answer every mail as soon as possible :)
While I haven't had a chance to play around with this very much it is exactly what I was looking for. I was just about to purchase NGUI just for this feature... So this saved me money.
Also giant A++ for putting all of your stuff inside it's own folder. If bothers me to no end when stuff is just tossed out into the wild. Thank you!!!
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11 years ago に返信
Hi Anthony!
Thanks for your nice review :) Hope you will have some time to play around with our asset.
About the separate folder thing: I know exactly what you mean ;) I'm very happy that Unity finally allows to put all the stuff of one asset into one folder, so it bothers me, too, if some assets don't do it.
If you have any questions, don't hesitate to write us a mail or post to the official forum thread :)
Cheers
Christian
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