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The Calendar Date and Time System is a procedural calendar GUI object and event system developed for the Unity game engine.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.6f1
Compatible
Compatible
Compatible
2019.4.17f1
Compatible
Compatible
Compatible
Description

The Calendar Date and Time System is a procedural calendar GUI object and event system developed for the Unity game engine. Subscribe functions to events which fire every minute, hour, day, week, or month of time passed. Add events to the stack and they will fire exactly at the DateTime you wish. When you're done setting up events, display them on a provided procedural calendar. Customize it to your needs to create complex game mechanics or simulations based on the passage of time. Perfect for historical and strategy games, or any time where you need to handle, display, and have people interact with calendars and events. The system utilizes the .NET DateTime struct, and is accurate from 0 AD – 9999 AD, with millisecond accuracy. It automatically evaluates and fires events as time passes.

Technical details
  • Simulate and control the passage of time from 0 AD to 9999 AD.
  • Fire events on repeating intervals.
  • Fire events on specific DateTimes.
  • Procedural GUI objects to visualize and interact with events.
  • Included color palette and easy customization options.

Calendar Date and Time System

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$25
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License type
File size
387.5 KB
Latest version
1.0.4
Latest release date
May 17, 2021
Original Unity version
2019.4.17
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