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평점 만점의 리뷰가 11,000개 이상

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도구
GUI
Thera Bytes
42개 사용자 리뷰
$32
$64
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A
A must have asset, but...
21 days ago
AdCe버전 2.5
I love this asset, but I have a small but rather annoying issue: I use BetterUI and OdinInspector in my project and I use the [PreviewField] attribute on images so that I can preview them in the Inspector (for example to see the icons of player skills). Now the problem is that if I drag an skill icon on a skill that I have, BetterImage somehow saves that reference and when i select a new skill, it overrides its current icon with the selected one. So it slowly overrides all skills with the same icon, which is obviously not what I want. I dont really want to remove the attribute as it helps me really out, so I'd appreciate it if there was some kind of easy fix. Other than that, this assets is super awesome and I'd love to use this in every one of my projects. Cheers!
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
19 days ago에 답변됨
Hi AdCe, Thank you for your good review. I tried to reproduce your issue, but probably my setup is differently than yours, as the preview-field displays all images I assign correctly. I would really like to solve your problem. So, please reach out to me in a different form (forum or email... via Tools -> Better UI -> Help -> Get Support (...)) and tell me how I can reproduce the issue. Cheers!
e
Really useful for specific UI needs
5 months ago
ethanma03버전 2.5
Better UI has saved my butt a bunch of times with little things Unity UI sucks at! Really good for toggle and button animations and making responsive layouts. I still use Unity UI for some things because it is simpler, but if I find that there is something I can't do with Unity's system, BetterUI has a good chance of having it. It is a bit aggressive in trying to get you to use it for everything though. Some features take some getting used to, and it does add a little clutter. Overall, I would recommend this asset and I install it as soon as I start any project.
이 리뷰가 도움이 되었나요?
2
0
O
I can at last make great UIs !
5 months ago
OctoSharko버전 2.5
The most useful asset ever for me. It basically cut down the time I spend on creating UIs by 90%. The learning curve is about an hour of watching well done tutorial videos and then you are good to go. Buy this asset with your eyes closed. It's the best in its category.
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2
0
퍼블리셔 답변:
5 months ago에 답변됨
Wow, thank you for this overwhelming review. I always see the things that could still be improved. It is good to hear that it is already pretty good :)
M
A must have
6 months ago
MultimediaStar버전 2.5
Great asset, great support!
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
5 months ago에 답변됨
Thanks for the great review. It was a pleasure to help you with your special needs. :)
H
IT REALLY MADE OUR UI BETTER!
9 months ago
Honoki_버전 2.5
Our project requires us to make it work on both landscape and portrait (mobile app). And both orientation can have different UI positioning and design. This is the only reason why I get this asset but men, after using it for months now, I can say that this can worth more than the current price! First of all, It is not the only feature in the asset. There's so much more! Aside from the feature that I need, I also like the event system that notifies us when the orientation changed. The editor controls for changing the anchors. Changing UI properties based on the orientation. And there's more into it! And lets not forget how easy to use it.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
9 months ago에 답변됨
Hey Honoki_, Thank you for your great review :D It is great to hear that my asset is actually used by and useful for people. Although the updates are rare, the asset is still being improved. Right now, I am working on another bigger feature addition (but one that is probably not so interesting for mobile games - it is about game pad navigation). So, stay tuned :)
r
Does more than it should
a year ago
rrtc26버전 2.5
It fulfills what it promises, it has good support, advanced features for responsive UI, good documentation, quite easy to use and quite intuitive, if you are looking to do something you will surely find something in the guide that gives you information on how to do it
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
a year ago에 답변됨
Thank you for your great review :) Sorry for not focusing on only one thing. Better UI tries to solve ALL problems you encounter when working with UGUI, so, it might feel like it does more than you need (or it "Does more than it should" ;D). PS: The link to the documentation broke because we moved our website right before everybody went to Christmas holidays (yay). In the meantime, you can access it here: https://better-ui.there-it-is.com/
i
花几个小时了解他,超级好用!
2 years ago
ijlli1버전 2.5
最初买下他的时候,尝试了不到一个小时,就放弃了,觉得并不好用.昨天我又尝试,并耐心跟着视频学习.现在我所有的项目都离不开他了,非常好用,绝对值这个价钱!!!
이 리뷰가 도움이 되었나요?
0
0
w
A great asset!
2 years ago
wHolt버전 2.5
Really easy to use and makes dealing with multiple resolutions incredibly simple. Right click, Make Better!
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0
0
s
Best asset
2 years ago
sfane이전 버전 2.4
thank you for this amazing asset. it saves time and makes it BETTER
이 리뷰가 도움이 되었나요?
1
0
Y
Not as simple as I thought it would be.
2 years ago
YukkuriMikan이전 버전 2.4
I purchased the uGUI with the idea of a simple and intuitive extension of the uGUI, but there are some unnecessary elements and some bug-like behavior. The responsive UI system is a completely unnecessary element for me, but I cannot detach it. I understand that it is useful for those who need it, but for me it is simply a very distracting element. I have not tried all the components, but I am quite annoyed about the BetterImage component. It is a component that inherits from Image, so its sprite and color properties are exposed, but they are overridden by the component's SpriteSetting on their own. Instead, there is a bug-like behavior that is not immediately reflected even if you put values in the SpriteSetting properties. Calling OnResolutionChanged manually does reflect it, but I don't really enjoy being asked to call extra methods by the responsive system that I don't need. Also, this workaround is not in the manual and I had to check the source code myself. There are many features that I have not used yet, and I may be impressed in the future, but at the moment I am very unimpressed.
이 리뷰가 도움이 되었나요?
0
2
퍼블리셔 답변:
2 years ago에 답변됨
UPDATE: Your main concern has been addressed in the new version (2.5). Please check out the documentation for more information on it: https://documentation.therabytes.de/better-ui/HiddenBaseProperties.html Also, I have thought about how I could make the Sizer-UI smaller, and I think I have a good idea. However, as it is a bit tricky to handle all types of sizers, it is not yet implemented. ORIGINAL REPLY: Hey YukkuriMikan, thank you for taking the time writing a review. I'm sorry that you have had different expectations from the asset. > The responsive UI system is a completely unnecessary element for me, but I cannot detach it. Yeah, it became a part of Better UI in version 2.0. It was hard enough to make this feature backwards compatible. Making it completely optional would be even harder. I tried instead to make the Inspector-UI as compact as possible. But of course all the options need to be placed somewhere. So, it might feel a bit clumsy here and there. If you have ideas how I could make it even more lightweight, please let me know :) > It is a component that inherits from Image I agree that it is a questionable design decision to extend existing elements instead of creating own components that modify others. The reason why I did it this way is scoping: If I AM instead of HAVE, I can access more members of the base class, giving me more possibilities to change / improve things. > its sprite and color properties are exposed, but they are overridden by the component's SpriteSetting on their own. Yes, you found a difficult part here, which was not implemented with the user in mind. However, I already found a way to make it more straight forward by defining properties in the derived class with the same name as in the base class using the "new" keyword. This allows you can set a single properties as you would expect (however, you can do this only if your variable has the Better-Type, not the base-type - this is a C# restriction). This improvement will be released in the next version (hope I find time soon to prepare and upload the new version 2.5). > Calling OnResolutionChanged manually does reflect it This shouldn't be necessary. Until the next version is released, this would be the workaround: https://forum.unity.com/threads/better-ui.453808/page-5#post-7628101 > There are many features that I have not used yet, and I may be impressed in the future I really hope so. I put much effort into this Asset to make it powerful and at the same time easy to use. Please also note that you can mix BetterUI elements with non-BetterUI elements as you like. If you don't need a BetterImage, just use an Image so you don't get distracted by the BetterUI parts in the Inspector (however, if you use it for a while, it won't distract you anymore, I guess). If you have any questions or find other problems, please get in touch with me through the forum thread or via mail. I am happy to support you and usually answer within one working day.
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