평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
1 - 10 / 35개 표시
사용자 리뷰
정렬 기준
I thought it was bad for adapting to my project, maybe yours will work, but it was far from useful for mine, it ended up that I'm creating a graphics system from scratch that's even more complete than this one, programming on the UI builder interface
이 리뷰가 도움이 되었나요?
0
1
b
Does the job and very easy to use
3 years ago
billyfighter이전 버전 4.0
If you have a basic understanding of C# this is easily customizable. Code is clean and easy to edit to your liking. Though many things are done within the inspector of the prefab, setting defaults or removing any of the choices. It was very easy to set up and use. It may be best to add this early on in your project so you can set up your audio to work with the volume sliders, but it's not hard to do at all.
Creator was also quick to respond to a question I had in email.
이 리뷰가 도움이 되었나요?
1
0
I remember the first version of this asset, it was still very green and not useful to me. But I downloaded it today; it has improved greatly and is very interesting. Keep it up!
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
3 years ago에 답변됨
Thank you,
I have learned a lot since the first release.
I will continue to improve when and where i can.
B
Everything you'd hope for from a $4 asset:)
5 years ago
BiscuitsMx이전 버전 3.2
It did everything I needed it to, integrated and running in my game in 5 minutes, saved me having to learn how to enumerate available resolutions, set quality, etc, great stuff!
이 리뷰가 도움이 되었나요?
0
0
Took me some time to understand how it works and how to implement it with my visual scripting tool. But I'm not a coder and was able to do it.
Also Paulos replied to my help pretty fast and gave me insight, which I wanted to know.
Thank god there are still people like him doing this even for older versions! Saved me hours of time!
이 리뷰가 도움이 되었나요?
1
0
Thank you for the fast response!
Works like a charm!
But I think it would be very helpful to have the mouse options as tickboxes on the asset.
Original post under
The character controller locks the mouse in the middle of the screen and I can’t interact with the menu. And even if I delete the menu it reappears in the next scene and breaks the game again... what to do? I Only use playmaker for coffee and can’t solve it with that, because the menu freezes the game so playmaker functions for mouse control don’t come through
Got a whole new problem now. When trying to change from windowed to fullscreen the game crashes.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
5 years ago에 답변됨
To make the Cursor visible, when opening the menu add,
Cursor.visible = false;
To makes the cursor movable
Cursor.lockState = CursorLockMode.None;
The menu prefab must only be added to >One< !! scene.
Preferably the very first scene of your "Game".
Ones removed there is no possible way it can reappear by itself or interfere with anything.
I integrated it in my project to give the ability to change screen settings. Works well, the setiings are changed "on the fly" without problem and are stored for the next application execution. I used it "out of the box" with minor modifications (just dissabled buttons I didn't needed). The menu graphics are also cute , I kept them untouched!
이 리뷰가 도움이 되었나요?
0
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members