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This is how the Gizmos must work in engine
15 days ago
funnymanwinバージョン 1.7.8 で
The perfect example of perfect realization of Gizmos for game engine:
Easy to draw in Editor
Easy to draw in Game camera with render customization (i had multiple cameras and this asset works, thx)
Anti-aliasing and good amount of basic shapes!
Also nice to see advanced functionality for those who knows how to extract a maximum of workflow potential from this.
Author, thanks a lot for your job, we highly appreciate it
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Better than gizmos
a month ago
GodlikeAuroraバージョン 1.7.8 で
But lacks of some built-in features like torus (annulus) drawing, which is a common thing for gamedev. Lines width in pixels, so limited usage too.
Also, MonoBehaviourGizmos is such a weird solution, like, if I have my other customization for MonoBehaviour, I now should base it on MonoBehaviourGizmos, which is kinda vendor-lock. Maybe it can be solved using DrawingManager, but this is somehow "Advanced usage" according to the asset docs :D
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パブリッシャーからの返信:
24 days ago に返信
Hi.
Thank you for the review!
If you want to avoid MonoBehaviourGizmos, you can make any script implement the IDrawGizmos interface and it will work. Just make sure to call "DrawingManager.Register(this);" on startup. MonoBehaviourGizmos is really just there to make it as simple as possible to add gizmos to a script. You can also draw things directly from the Update loop, if you prefer, which doesn't require MonoBehaviourGizmos/IDrawGizmos.
Easy to use!
High quality Documentation!
Very good looking drawing!
Developer with a very good history of keeping A* project updated and improved all the time for FREE!
Hardly recommend all the assets this developer has! They are veery quality stuff. Cant recommend enough!
Amazing guy, keep cooking!
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I use this for visually debugging almost everything now. The fact that I can just 'Draw.ingame.AnythingIWant();' has saved me weeks, maybe even months of time at this point, and features wise that's just the tip.
I don't have to worry about how I'm going to visualize something, I can just focus on making what I want to make and let Aline handle the rest when it's time.
Absolutely outstanding and considering its utility, it's amazing value. Thanks for making it.
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We use it for debugging support in an ECS project and it's simply superb. So easy to use, both from inside and outside of jobs. Great API. Great performance. Great documentation. And it's just so easy to visualize 3D math operations step by step to find where things are going wrong. Immensely helpful.
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Good and easy to use
6 months ago
Wind_Swordバージョン 1.7.8 で
Although there was initially an issue with a corrupted document that couldn't be viewed, the author responded quickly.
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パブリッシャーからの返信:
6 months ago に返信
That's strange. I'll investigate this and make sure it's fixed in the next update. Fortunately, the full documentation is available online at https://arongranberg.com/aline/docs/
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