Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Showing 1 - 10 of 61
User Reviews
Sort by
f
This is how the Gizmos must work in engine
15 days ago
funnymanwinon version 1.7.8
The perfect example of perfect realization of Gizmos for game engine:
Easy to draw in Editor
Easy to draw in Game camera with render customization (i had multiple cameras and this asset works, thx)
Anti-aliasing and good amount of basic shapes!
Also nice to see advanced functionality for those who knows how to extract a maximum of workflow potential from this.
Author, thanks a lot for your job, we highly appreciate it
Was this review helpful?
0
0
G
Better than gizmos
a month ago
GodlikeAuroraon version 1.7.8
But lacks of some built-in features like torus (annulus) drawing, which is a common thing for gamedev. Lines width in pixels, so limited usage too.
Also, MonoBehaviourGizmos is such a weird solution, like, if I have my other customization for MonoBehaviour, I now should base it on MonoBehaviourGizmos, which is kinda vendor-lock. Maybe it can be solved using DrawingManager, but this is somehow "Advanced usage" according to the asset docs :D
Was this review helpful?
1
0
Reply from publisher:
replied 24 days ago
Hi.
Thank you for the review!
If you want to avoid MonoBehaviourGizmos, you can make any script implement the IDrawGizmos interface and it will work. Just make sure to call "DrawingManager.Register(this);" on startup. MonoBehaviourGizmos is really just there to make it as simple as possible to add gizmos to a script. You can also draw things directly from the Update loop, if you prefer, which doesn't require MonoBehaviourGizmos/IDrawGizmos.
Easy to use!
High quality Documentation!
Very good looking drawing!
Developer with a very good history of keeping A* project updated and improved all the time for FREE!
Hardly recommend all the assets this developer has! They are veery quality stuff. Cant recommend enough!
Amazing guy, keep cooking!
Was this review helpful?
0
0
I use this for visually debugging almost everything now. The fact that I can just 'Draw.ingame.AnythingIWant();' has saved me weeks, maybe even months of time at this point, and features wise that's just the tip.
I don't have to worry about how I'm going to visualize something, I can just focus on making what I want to make and let Aline handle the rest when it's time.
Absolutely outstanding and considering its utility, it's amazing value. Thanks for making it.
Was this review helpful?
0
0
We use it for debugging support in an ECS project and it's simply superb. So easy to use, both from inside and outside of jobs. Great API. Great performance. Great documentation. And it's just so easy to visualize 3D math operations step by step to find where things are going wrong. Immensely helpful.
Was this review helpful?
0
0
W
Good and easy to use
6 months ago
Wind_Swordon version 1.7.8
Although there was initially an issue with a corrupted document that couldn't be viewed, the author responded quickly.
Was this review helpful?
0
0
Reply from publisher:
replied 6 months ago
That's strange. I'll investigate this and make sure it's fixed in the next update. Fortunately, the full documentation is available online at https://arongranberg.com/aline/docs/
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersCopyright © 2026 Unity Technologies
All prices are exclusive of tax