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C
very stable and highly capable inventory system with excellent quality.
2 days ago
ComfortableWolfon version 1.3.5p1
As always, this asset allows you to integrate a very stable and highly capable inventory system with excellent quality. However, due to its overwhelming level of functionality, it can feel somewhat difficult to approach at first. I believe it would be even better if there were a step-by-step tutorial that guides users through building a sample project from scratch.
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Reply from publisher:
replied 2 days ago
Thank you for the great review! I’m glad to hear you’re finding the inventory system stable and capable. You’re absolutely right that there’s a lot of functionality, and we’re continuing to look at ways to make the initial experience smoother. A step-by-step sample project is a great suggestion, we'll see what we can do :) Justin
G
More than just an inventory and 10/10 support
2 months ago
GrandMarshallOTAon previous version 1.3.4p1
This is actually more than an inventory - the demo gets you started with a shop, crafting and recipe system, and the UCC+UIS demo even had small touches like opening a chest which opened a menu with options like 'Take All', or chopping a tree to collect wood. I had an issue integrating it with UCC and the team responded fast, over the weekend, and even offered to screenshare to get me up and running if needed. Can't recommend enough. Most of my games core frameworks come from Opsive (character controllers, behaviour trees, and now inventory). Slight learning curve, but incredibly powerful once you get your head around their systems., and there's lots of documentation/training videos.
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0
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Reply from publisher:
replied 2 months ago
Thanks for the review! We're glad the demos and features helped you hit the ground running, and happy we could assist with the UCC integration. We really appreciate your trust in Opsive’s systems. We're looking forward to seeing your project!
D
Good but horrid to use
2 months ago
D_Castleberryon previous version 1.3.4p1
I see the use of the asset it's a powerful tool. The main issue is the documentation is terrible. There's absolutely no version specific documentation. Overall, because of this I was stonewalled making progress with it. Things get moved during micro updates documentation isn't updated to reflect that rendering their documentation relatively useless. Emails were sent by a colleague requesting correct documentation and was replied to by simply being told they don't have it available.
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1
1
Reply from publisher:
replied 2 months ago
Hello, The documentation is always updated to reflect the latest version of the asset. We unfortunately do not keep a version history of the documentation. If you see anything that is out of date or needs improvement please let us know and we'll definitely take a look. Justin
K
Takes time getting used to it, but once you do...
2 months ago
KleffeStroopwafelon previous version 1.3.4p1
After using this asset for quite some time now, it has become one of the major cornerstones in my game. The entire Item Definitions and Item Categories system integrates in the rest of my game far beyond just the inventory. Its like a mini database for every parameter an object in my game has and I relate to it from every component/system. After reading some of the comments below I must say that you cannot expect to use this asset as a drag and drop component in your game, there are far easier and simpler asset packs for this (also cheaper). And yes, I too have been frustrated at times on the documentation - it could use some more mini-examples in each category. The naming convention is just awkward at times - ItemSlotSet, ItemSlotCollection, ItemRestrictionSetObject, wha? But if you do take the time for it, it does eventually make sense. And at some point you do get the hang of it and it becomes a super powerful tool that integrates with the rest of your game. Its super flexible and its a solid base for everything regarding inventory/crafting/currency/UI. Now, every time I now want to add something new to the game, im more like "just adjust this and that in UIS and im done", as the systems are usually already prepared upfront by UIS.
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Reply from publisher:
replied 2 months ago
Thank you for taking the time to share such a detailed and thoughtful review! We're thrilled to hear that the Ultimate Inventory System has become such an integral part of your project and that you’ve been able to leverage its flexibility beyond just inventory management. We really appreciate your honest feedback about the documentation and naming conventions. We are actually working on an update to address this so comments like this help indicate that we're working on the right topics. Thanks again for your support!
p
The Best Inventory System in the Store
3 months ago
pakoon previous version 1.3.2
I've searched the Asset Store to find an Inventory System that would provide all the features I needed, and none did, except this asset! And it's not that I have something complicated, quite the opposite, I just needed a simple inventory system and shop. But the other assets did not include some functionality and extensibility that were included in UIS. It's not that everything is ready out of the box to provide everything any developer needs for all use cases. That would really be practically impossible. However, it does provide all the building blocks you would need to adapt and customize it to your liking. The UI Designer system would be a good starting point for any project, and then, customize, extend, add, and adapt to your liking. However, to be able to do that, it is very important that one would need a good working knowledge of C# and OOP, except if the system that the UI Designer generates is enough. There's a lot of documentation and examples. However, I'd really like a lot more of both to avoid resorting to the Opsive forums for support. But whenever I did, I got the help I needed, and all problems were solved.
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1
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Reply from publisher:
replied 3 months ago
Thank you for the review and for sharing your experience! We're really glad to hear the system gave you the flexibility and core features you were looking for. Your feedback on documentation and examples is appreciated.
g
I expected more from Opsive
3 months ago
gasparerron previous version 1.3.4p1
I own Behavior Designer and if this asset was as good quality as that one it'd save me hundreds of prototyping hours. Sadly it's not all the way there. This is a very robust and capable asset that does an OK job. If you need an inventory that is JUST LIKE the one in the demo it will be perfect for you. However, there are some clear architectural flaws that make this asset highly coupled and less flexible as a consequence. So if you wanna customize the logic for a shop, good luck digging through the code. I wish opsive made a re-write of this asset because I think the concept and the promise is exactly what I and many others want and need, but the execution falls short. For the nerds and the developers if they're reading: the system on the surfaces tries to embrace the "Component" pattern but under the hood uses a lot of inheritance. To overcome this contradiction the asset throws more and more components to glue things together. It struggles to glue UI with controllers and resorts to providing an editor wizard for setting even small things like views or panels. Please take this as feedback from a fan and not as a critic.
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2
0
Reply from publisher:
replied 3 months ago
Thank you so much for your review. Feedback like this is incredibly valuable and helps guide us as we continue improving the asset’s structure and flexibility. The current iteration has been successfully used by thousands of developers across a variety of projects, but we know there’s always room to make the system easier to customize and extend. We’re actively working on refining the architecture based on the feedback we’ve received, with the goal of making it even more modular and developer-friendly. It means a lot to hear that the concept resonates with you, and we’re committed to bringing it closer to the level of polish and adaptability you’ve come to expect from assets like Behavior Designer. Thanks again for being a supporter and for sharing such constructive feedback!
y
If you're here in 2025 - Avoid.
7 months ago
yossi_unity536on previous version 1.3.2
I'm writing this review after spending HOURS trying to integrate this system into my existing project. I really hate to say it, but this asset is a mess. The developers claim this is a "flexible" system, but in reality, it's a massive system with many moving parts that are highly coupled to one another. IT WILL BREAK YOUR PROJECT. PERIOD. The simplest thing, such as trying to use your existing input system configuration, requires digging through one of the worst documentation I've ever encountered, and I still couldn't get it done before giving up. Most of the time, you'll end up guessing rather than understanding what is going on from the docs. Not worth it. Especially not for the price of $90. Avoid.
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6
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Reply from publisher:
replied 7 months ago
Hello, I'm sorry to read this. Luckily this isn't the experience most of our customers have. It doesn't look like you've gotten in contact with us for support - can you do so allowing us to understand your requirements? The Ultimate Inventory System is extremely flexible but there is also a lot to it. It lives in its own package and does not import any project settings so can definitely be used within existing projects, but like anything it will take some time to configure properly. If you are using the input system integration you will need to modify the action map with the bindings that the inventory system uses, but that should be it. Please get in contact so we can help you get it working :) Justin
k
Great asset
8 months ago
krbnron previous version 1.3.2
Not the most intuitive, but support is great!
Was this review helpful?
1
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Reply from publisher:
replied 8 months ago
I'm happy to hear that you're enjoying our support! I think the flexibility can make things seem overwhelming until you understand the workflow and component structure. But if you have any suggestions for making things more intuitive please let us know :)
H
No Networking and wonky documentation
9 months ago
HeutHeuton previous version 1.3.2
Sadly i expected the asset to be better documented. The videos are from a old version and scripts have changed names since then. also it never really explains topics deep, just mentiones some parts and then moves on. as this asset claims to be working for a lot of different needs, there should also be some explanations for different setups. the asset could be probably a nice asset, but the time you have to sink into reconstruct how to use it makes it not worth. there is a discord and a forum and the dev answers questions within two days, so thats good. didnt help me really tho be aware that there is no networking solution with this and i would cost a lot of manual work to get it running. in the forum there have been topics that there was the idea to add, but it is not and seems to be not intended.
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3
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Reply from publisher:
replied 8 months ago
Hello, Thanks for the feedback. Network isn't an advertised feature and right now we are not actively working on adding it. We'll add a section to the documentation that explains different setup configurations :) Justin
a
Best Inventory System on the store
9 months ago
akeemovicon previous version 1.3
Modular, versatile and great asset. Don't waste time building your own inventory system, use UIS instead, it handles all the heavy-lifting while granting you the ultimate freedom of customization. ✅ Publisher responded and guided me on how to get support. Old Review: Asset is versatile and great but the Discord "support" is useless. I'm not the kind of person who asks for support via reviews but this publisher's support is horrible. I only asked simple questions like, "Can I use Ultimate Inventory as backend and build my own UI from scratch without using the current templates or UI schema." and got no response. I asked because I wanted a RE, Tarkov-style tetris inventory UI which I'm not sure the system fully supports. It does support custom shapes and sizes but I don't think you can rotate (which could frustrate players). I've also asked questions about their other assets like, "What's the maximum number of agents Behaviour Designer Pro can handle" and no response either. If you're fine with the publisher ignoring you after purchase, this asset is definitely for you.
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Reply from publisher:
replied 9 months ago
hanks for updating your review. We're happy that you're enjoying the system! For support yeah it's best to use the forum at https://opsive.com/forum/index.php since it's easy for things to get lost on Discord. The forum will ensure everything is tracked :)
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