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The code is super elegant
a year ago
vector2497on version 3.2
If you know nothing about programming, this package can handle the majority of your game item system for you. If you do know some coding, you’ll realize just how awesome this package is—it’s a solid foundation for developing all kinds of features! Our dev team only really got excited about item design after implementing this system. Sure, there might be a few small areas that need polishing, but code this beautiful absolutely deserves a five-star review!
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For what it does well, it does really well. The out of box experience for managing and creating items is pretty convenient, especially for someone not very well versed in code like me!
The first person demo scene leaves a lot to be desired though:
-You can interact with items from any distance (there should be a maximum distance).
-You awkwardly hit "E" to toggle mouse camera movement vs mouse item interaction (this would be much more intuitive if there was no toggle, but mouse control was only for camera movement unless the player is in a menu where you were stationary and would be using the mouse to interact with inventory and crafting tables).
-There's no crosshair to pinpoint what you're looking at.
Long story short, if you're well versed in code this asset could probably save you a lot of time. If you're a beginner like me, it may be difficult to navigate and figure out what does what. The best part of this asset is by far the Item World Window that let's you work through a GUI which is invaluable for someone less experienced and still learning.
Edit: The devs are very supportive on their discord.
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Reply from publisher:
replied a year ago
Thank you for your thoughtful feedback! As you've come across, the demos are a little rough. We added them in to show the kinds of things that are possible rather than polished experiences. UCS is designed as a framework that you can use to power any crafting game, and we understand that for people with less coding experience, that can be a bit of a barrier. But fear not! We have a Discord available and would be happy to help you out and point you in the right direction when extending UCS to make it the perfect fit for your game! You can join it with the following link: https://www.discord.gg/polyperfect
e
Useful! But fps demo is not working well.
3 years ago
elbaronjackon previous version 3.1
It is a powerful tool for manage inventory and crafting station based mechanics. Construction is also included and working, but need a better polsih in my opinion.
The proyect include some models and some animations (but not gathering/crafting ones) in a isometric view, there is also an unfinished FPS demo with some bugs I managed to fix, but at cost of losing some time coding...
If you are thinking to implement a minimalist inventory/crafting system in your game, it can be a great option; I only hope more updates in the future, with things like chests or lootboxes, or the posibility of showing possible recipes but blocking them if you are missing the necessary ingredients, may be appreciated.
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3
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L
Great if it works but it doesn’t
3 years ago
LordTommy33on previous version 3.1
I’m going to start by saying the demo scene does work, but when making a custom one that imitated the demo exactly it did not work. There is documentation but it provides a broad overview rather than specific explanations or any sort of code documentation. There are good tutorial videos but they only cover very specific cases that didn’t apply to me. I reached out through discord and did receive a response but the information they provided was either outdated or incorrect. I’ve been waiting for over a week for another response on how to get a basic part of their system to work and haven’t heard anything though they do respond to other questions. Maybe they don’t know either?I really wish it would work as it would be a great asset to have, but following their examples exactly did not work with custom items and recipes. The setup is a bit convoluted at first and really took me. A lot of time to wrap my head around, I wish they had some step by step examples explaining it. I’ve tried extending their own code for my own needs but without any code documentation I’ve had to muddle through dozens of code files without knowing what certain names mean or what code does what as they do make heavy use of the Event system so sometimes the code itself doesn’t explain enough to understand. I was going to give this two stars but because of how polite they were to me so far I bumped it up. But honestly right now until I can get a fix from them this asset is useless to me.
Edit:
So after several days of working through the issues I was finally able to get my system working in my project. Having the system from this asset makes it much easier to set up new recipes and crafting systems as long as I understand it. I think the weakest part of this asset so far is the documentation and the creators seemed to agree. Hopefully they will have a chance to update soon with more thorough code explanations but in the meantime their support on discord is very good. I’ve upgraded my review because of how patient they’ve been and how useful this is now that I can get it to work. There are a couple of features I need to implement on my own which currently don’t seem to be a part of the package such as showing possible recipes but blocking them if you are missing the necessary ingredients. Just be aware if you want something a bit different than what is provided in the demo it’s probably going to take a good amount of time to learn the code enough to make your own system. But it is worth it so far.
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4
0
L
Good System, but needs some tweeks
3 years ago
LetsGamingDEon previous version 3.1
It's a really good crafting system, but it's kinda confusing to create your own craftables.
Also I'm missing 2 major features:
1. A queing system for everything that takes time to create (like smelting), so that you can create more than 1 item, without having to wait for it to finish first
(And also that you can leave the smelter o.s without the task getting canceled)
2. A auto-fill button for the crafting table, since its sometimes hard to know if you have the ingredients or not.
Other than that it's a really good foundation and defiently something that I would recommend if you're looking into adding crafting into your project
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6
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First off, I install the asset. Tried on my own for a little and I managed to screw it up pretty fast to the point I had to reinstall the whole package. The developers responded really fast and were polite resolving my issue. (Had to reinstall the whole package)
Still I believe the written documentation is one of the worst I read. Still I give 4 stars instead of 3 as I know that there is potential I still did not uncover because of the lack of my knowledge with the asset.
I know that the videos might help but I usually struggle with following videos. I prefer to have it written and easily accessible. There are few cases covered in the documentation but nothing in depth and I found it really hard to start up and adjust it to what I want. There should be scripting examples in the documentation, more explanation, how to start with a simple inventory system,etc. It felt really lacking. There is not table content either so you have to manually scroll to find what you want.
The whole system looks very promising but If i cannot grasp the full potential because of the documentation then it is holding me back and the asset itself.
Edit: I changed my review to 5 stars as my issue with documentation was improved vastly with the latest update.
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1
Reply from publisher:
replied 3 years ago
Hello and thanks for your honest feedback. We appreciate it a lot! This is something we can definitely improve and we will add a scripting section with some code samples within the next few weeks. If you are interested, please join our discord where we discuss these. Take care and stay safe, polyperfect.
This assets editor scripting is terribly done. For the price there should be a little more work in the actual interface as nothing is intuitive and it if your labels are too long there's a bug that should have been caught.
Update:
Multiple bugs I've found using it for a hour or two. It seems they kind kind of slapped on a front end to a backend that they have a running API for. It doesn't make anything more easier than rolling your own json serializer with prefabs.
If you were to use this package out of the box, sure I could see it working for your use case but it's more of a burden in the current front end state.
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4
Reply from publisher:
replied 3 years ago
Sorry to hear you're having trouble--it could be that there's a bug that's messing up the experience for you. If you're able, can you send us an email to info@polyperfect.com with your unity version and a description of or screenshot of the issues you're having with the editors? You can reach us at our discord as well.
hi! truly love and have purchased all the polyperfect assets, but the rub is i can't use more than one together without lots of errors and issues, big frowny face. would be awesome to be able to load all the polyperfect products in a project and they just work together. thanks!
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6
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b
This asset will save you so much time.
4 years ago
blopthebopon previous version 2.02
This asset can do anything inventory/crafting related. With enough time and exploring the code, you're able to make this a fundamental system to your game with just a few lines of code. The creators are very helpful if you have any questions.
I will be doing some tutorials shortly explaining how some systems work and some lines of code that will make your game more optimized with this system.
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