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11,000 種類を超える 5 つ星アセット

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t
This is a great tool, but not worth 60 dollars!
5 years ago
toothpick4572以前のバージョン 3.1.3 f1 で
Update: With the last update I can now use this with both Mac and Windows. Intergration could be a little easier and the two downsides I have found is you can only have 2 attacks. 1 distance attack and 1 close range. If you want or need more, you will have to try to recode it yourself. The second is there is no upgrade system and again, trying to sort through the code to make your own is a pain. other then that, this is a great tool to start learning how to do a lot of turn based games. I do no beleve its worth the 60 dollars as you will have to still recode a lot of stuff to get the normal turn based functions that you want.
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2
2
パブリッシャーからの返信:
5 years ago に返信
I'm very sorry but I have to say I'm not aware of the issue on Mac. I remember getting an email from you or someone with your alias stating that there's problems editing the grid on Window pc but not on Mac? Anyway I like to point out that I'm only using generic code that should work on both Window and Mac. Can you please email me so we can work this out? One thing that I've since found out is that the grid editing wouldn't work if you have the gizmo turned off in SceneView. Perhaps you can check and see if that's the problem.
y
Nice asset for beginners, but the code really needs improvement.
5 years ago
yangrc1234以前のバージョン 3.1.2 で
The asset is great, anyone could make a standard turn based strategy game with BASIC FEATURES(explained later) out of it without coding knowledge. Pros: 1. Easy to use user interface. Editing grid is really simple and convenient. 2. Cool models. 3. Out-of-box features like cover system, fow system. The problem is that, the code is not well written. Every feature is tightly coupled with each other. And code extensibility is really bad. For example: 1. Logic of same feature is put everywhere(Or the code is not modular enough). E.g., move and attack logic is seperated in unit class, in game control class, in grid manager class, just everywhere. 2. Ability feature is poorly designed. Yes, you could make a new ability without any coding. But if you want to make a ability that contains feature the original asset doesn't come with(e.g., teleporting, mind-controlling, or any ability with animation), you have to either directly edit the ability class to hard code a new feature, or you've got a long way to go to refactor the code. This is the reason why I say the asset could only make a game with basic features. 3. Lots of game-specific features are directly coded into every places, making the code too cumbersome. I mean it's good to have an asset that could make xcom2 and jrpg at the same time, but the code structure could definitely be better. 4. The ability/unit/collectable DB system is not a good idea. The UI is nice. But it stores and references data by directly store everything in Resources folder, which is definitely not a good idea. Anyway, this asset is great if you're new to Unity and intersted in developing a turn based game. But I don't recommend it for those expericend programmers. I wanted to rate 3 stars, but from my perspective, 60$ is appeartly overpriced. So I rated 2 stars.
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13
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パブリッシャーからの返信:
5 years ago に返信
Thanks for your feedback! Frankly I'm not an expert coder by any mean. I've done the code to my best ability but I'm very much still learning as I go. That's why I revise the code and make improvement where I can every few months or so. If you have any specific idea in how the code can be improved, I would love to hear them in more detail. Please email me at k.songtan@gmail.com or contact me by any mean. Much appreciated! Also sorry if I miss something obvious but why storing reference data in Resource folder is not a good idea?
h
a bug
5 years ago
hzz以前のバージョン 3.1.1 で
when I set Can Move Past Unit to Friendly Only in Enemy three same tanks.their will move in one node,and i can't attack them. hope can solve this bug. if set Can Move Past Obs true,has the same bug.
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1
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w
A lot of features !
5 years ago
wrackz01以前のバージョン 3.1.1 で
This is one impressive kit with a lot of fantastics elements to make any turn based system game. The framework is not limitating tho it's pretty easy to integrate. Documentation although perfectible try to explain everything code is clear and simple,Dev is answering really quickly.
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0
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t
Pros & Cons Review
6 years ago
trblst以前のバージョン 3.1 f5 で
I've compiled a list of pros and cons for this asset: Pros: 1. Great support. The developer is very friendly and responsive to emails. 2. Has a lot of great features built into it. 3. Demos are fully functional and one could definitely build a small game with it. 4. Editors make it easy to set up and get started. 5. PDF documentation is good for making changes to the game without code changes. Cons: 1. Not the best performance. Data structure usage could be better. There are more than acceptable APIs running in O(n) when they could be O(1). Lists everywhere, needs some Dictionaries/Maps. 2. Not the best code readability. Code is not documented. Code commented out everywhere. Code is not spaced well. This doesn't bode well for people that want to extend functionality. 3. No Y-axis grid support. Not that the asset promises it, but it's a pretty big feature that should be there in relation to the asset price. Overall, I would rate this asset 3/5 stars, mostly for it's feature base and it's responsive and helpful developer. In it's current state I would say that this asset is definitely worth $20-$35 but definitely not it's current ($60) price tag. If I would have known the code state, it's highly likely I would *not* have purchased this asset. In its current state, I believe there is quite a bit of rework that must be done to make this a solid performant project. That being said, if you are looking to get into this kind of project, this asset is a great place to start. There is a lot of time and dedication put into the features this project has.
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15
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H
Great value!
6 years ago
Hawkmyth以前のバージョン 3.1 f4 で
I've been using this asset for the last couple days, and it has really been a huge help. If you are interested in developing a turn-based strategy game, this is an excellent place to start. I have very minimal experience making games, I would estimate that buying this asset has saved me between 4 and 6 months of development time. It has many customization features to really make it your own. It isn't hugely intuitive to use, though (for me, at least), but after putting a bit of time into it and reading through the documentation, I think I can mostly make it do what I want. For the things I'm iffy on, I've emailed the developer (still waiting to hear back, though to be fair, it has only been a couple hours). If you're not a confident coder, this is absolutely a bargain. If you're extremely fluent in C#, it may or may not be worth it for you. UPDATE: Song was able to get back to me in under 24 hours, and thoroughly explained the feature I was trying to use (user error on my part, I'm a noob).
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2
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n
Best Turnbased Game Template Asset!
6 years ago
nlv22以前のバージョン 3.1 f3 で
I really like this asset. It works great. I was able to pass through many versions of Unity without any errors showing. In my opinion, this is rare for such large assets. It was easy also to upgrade the asset to Unitys HDR/ Universal Pipeline. I was able to customized the code without a problem. And the support is very quick and efficient! Thanks for all the hard work!
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2
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z
Great foundation for any TB game
6 years ago
zeb33以前のバージョン 3.1 f1 で
Really impressed with the way this asset is shaping up. Have upgraded from tbtk2 and is well worth the upgrade - developer is very active. Great asset!
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1
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S
It seems to be a good asset but...
6 years ago
Squirrel-Interactive以前のバージョン 3.1 で
i tried this asset the whole day, created new units, playing around a bit. But suddenly i get a lot of errors. No chance to find out what happened or where. Best thing is you didn't do anything. Sometimes you can start your level without problems, next time you get NullReferenceException errors and you didn't changed anything. I am wasted the whole day and its really frustrating. The only way to "fix" this, is copy all your griditems, delete everything and create a complete new grid, paste your items and you saved a lot of time. But this NullReferenceException that appears out of nowhere is extremely annoying.
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4
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C
Good but need some more features
6 years ago
Christoo25以前のバージョン 3.0 f5 で
My first opinion is that it is a solid package. Nevertheless it takes a bit of getting used to. The menu and the structure of the gui is not so nice, these are not stretched to the size of my window. But also I missed some general features like having the possibility to give a special unit or unit-type a right to move over an area and all others not. For example, you make a flying unit which should fly over a hole or over a building etc. Then it is not possible to do that. So these two point reduces two stars of my review, but I would say 2,5 stars because the last point is for my very important that I need more options to configure areas with different restrictions.
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4
0
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11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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