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Asset is not worth and Unity 6 is not for it
a month ago
fokozuynenon version 1.0.0
First of all I have to mention I have try it only in Unity 6. For this money I would prefered that the Asset to have at least more videos for example how to slice a piece of Terrain. To do it you have to read the documentation and at the end I had 4 slices that then I had to add them and stich them. Again for this money are assets that group them or organize them in scenes and have easy to find Panel for all this. I would recommend to developer to restructure the asset for a more easy way to work. What I end up have been numeros panels with 100 fields some not even work all the time and gone all over project like Create from here another manager with another prefab that have to go in another hidden way for creating another panel that only like that is accesibile. No example scene to mention. May be worth how some people say around here but for me is very confusing even after I think I found all the things and spent a day to read back and forward the documentation but if I spent these money I would prefer to be at least something easy to be found .
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replied a month ago
Hi there. I have checked and could not find any support request from you in the Discord Server, support email, or Unity discussions thread for SAM/Terra Slicer. Did I miss it?
Not a single person has reported any issues with Terra Slicer, and I have used the tool many times on Unity 6 without issue. It seems like you have a real issue with using documentation, which is fine. The reason I have not made any videos in a while is because they easily get outdated. Documentation, on the other hand, can be updated easily. However, the product is more mature now and less likely to change, so I will try to create some new videos soon!
For SAM, there is a single menu command that creates all of the components in the scene that you need to get started. These components are found on several child game objects, all of which are under a single parent game objects called the "Streamable Assets Manager". Then there are literally 2 extra scriptable assets you need to create and link to two of the components mentioned above for the most basic of setups.
The Getting Started Tutorial takes you step by step through each moment of this process, and includes GIF's to make it easier to understand how to do what needs to be done within Unity.
The Getting Started Tutorial also links (on the first page) to a Unity Package that you can download which includes sample scenes covering basic concepts; you could easily hijack these scenes as a starting point for your own game.
As for there being a lot of fields, please understand that dynamically streaming a game's content is an incredibly complex task; in addition to that, there are a multitude of different types of games that a person can produce. The many different settings, as well as the way the product is structured (multiple components/assets instead of a single game manager), is designed that way to offer the most flexibility possible so that any game a person can dream of is compatible with SAM. With that said, many of the settings available are for advanced use cases. Most settings have been configured in such a way to work with a large majority of games, and thus you only need to understand them (which can be done via the in-editor tooltips on each setting) if something is not working the way you need it to. The ones you do need to understand and configure at the start are covered in the Getting Started Tutorial.
I won't pretend that the product is perfect, or that there aren't ways to ease the learning process. But one does their best in the time they have! In the meantime, however, I am always available via the support mechanisms described above to provide assistance. I would have been happy to work hand in hand with you to try to get your vision realized, but alas, it seems that is not meant to be. I wish you well on your game dev journey!
T
Infinitely Valuable
2 years ago
TripleScienceon version 1.0.0
I say this without a shadow of irony, Kyle Gillen is a genius. Setting up world streaming isn't the easiest tango to dance, but all I know is that I'm glad I had him in my corner when I was starting out on this journey. The amount of care, attention and customizability of not only the Deep Space Labs tools, but his unparalleled support, show not only the dev's deep technical expertise in the topic but the pride and passion that has gone into this asset.
Setting up your world for streaming is one of those skills that takes a while to get to grips with but once it's done, you don't know how you lived without it. Unloading my local game world AND editor world to only the area that required loading meant that both run about three times as fast. Invest in your game and yourself and get this - it's brilliant.
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Reply from publisher:
replied 2 years ago
Your words are incredible, thank you so much!! I have always prided myself on my support, and that will never change!
G
A must have bundle in your Unity toolkit!
2 years ago
GamePowerNetworkon previous version 4.3.3
Building worlds is hard, and building large worlds is even harder, especially for indie devs and small teams. This bundle gives you 2 amazing assets that can help with your new project or even your already under development projects. The star of this bundle is without a doubt, S.A.M (Streamable Asset Manager).
If you've used Unreal Engine, think of this as their built-in World Partition system. This is a tool that honestly should've been built into Unity. Thankfully Deep Space Labs is giving us the chance to create large worlds with top-notch documentation to guide us along the way.
Terra Slicer is basically the evolution of what S.A.M used to be "Terrain Slicing & Dynamic Loading Kit". It does a great job of taking your terrain and the assets on it, and slicing it into much more manageable chunks.
This bundle is a must buy!
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Reply from publisher:
replied 2 years ago
Thank you for your kind words! We are so happy that you are finding this bundle useful and look forward to continuing our work together to make the products in this bundle the best they can be :)
A side note to anyone reading this. It says this review is from a past version (4.3.3), however that is due to a bug with the Asset Store and this user is using the most recent version of all packages of S.A.M. and Terra Slicer.
R
Must Have Package for Open Worlds
8 years ago
RobNHood63on previous version 4.3.2
Sure. most of us could write and implement our own slicers but doing so takes a lot of time and unneeded effort. Time we programmers could better utilze doing what we do best and that is to create.
Kyle has done a magnificent job with a very comprehensive package and in my opinion one thing Unity lacks. This package should be integrated into Unity as it is essential for anyone wanting to do Open World design.
The slicer makes it possible to have an unlimited world and comes with a good assortment of loaders both scene and prefab which can be used as is or easily tweaked to meet your specific needs.
The documentation stated that faint white lines may be seen in between the cells. I create very complex open worlds and I have not seen that as an issue. The cells are seamless and absolutely no delay. Make sure you use one of the loaders provided and if need be just inherit from it or add to it to meet your needs. This will give you the best results.
All source code is provided in zip format for those of us who wish to delve deeply into the API and inner workings. Kyle assures me he is working on a manual for the API in the meantime and will most likely be completed by next update.
Bringing me to another point. I had a few questions regarding the API so I emailed Kyle. He, as far as I was concerned went above and beyond supplying me with all the information I required and I didn't have to explain my needs or concerns 5 or 6 times for him to understand which seems to be the norm now a days. He took support seriously and I greatly respect him for that. It is a rare thing for someone to stand by their work and to go the extra mile in giving help.
You will not be disappointed in this package. Thank you Kyle and keep up the good work.
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5
0
Typically I wait a while longer before reviewing an asset. However, in this case I wanted to pop on here and give this 5 stars just because the documentation is so substantial that he should be given an award.
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Reply from publisher:
replied 9 years ago
Thank you overdal, I take great pride in my documentation (especially the API), and it is great to know that it is appreciated!
r
Super good tool!!!
10 years ago
ruth-salgueroon previous version 4.3.0
Thanks Kyle for this great tool.
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Reply from publisher:
replied 9 years ago
Thank you ruth-salguero, I am glad you are enjoying the tool!
S
AWESOME AWESOME AWESOME !!! 100kx100k TERRAINS NOW POSSIBLE WITH NO JITTER
10 years ago
SuperNewbeeon previous version 4.1.1
If you are trying to fix the jitter problem due to floating point issues and large worlds THIS is the ONLY asset that currently is able to do this. As a bonus you do not have to write even one line of code !!!!
This is a must have asset if you are making:
Space game
Naval Game
Flight Game
Endless or Massive Terrain
Any Game that need huge worlds
I have tried many other asset during the last few years, but this is the only true asset that utterly crushes and destroys the floating point jitter. I am very very very happy with this asset.
Many thanks to the dev for making this possible.
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