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Making a game that involves waves of enemies? Need a way to manage when and where the spawning positions of those enemies? Look no further, the Spawn Controller is a great solution for doing just that. Create and manage waves, the spawning position(s) for that wave, and the enemy(s) that spawn from that spawning position, in a very easy to use interface.
The Spawn Controller utilizes and comes with the Breed plugin for spawning and killing enemies.
View the online Demo
View the online Docs
View the online Video
Version History
1.4
- Added C# version
1.3
- Added "Random Spawners?" option
- Added "Random Enemies?" option
1.2
- Updated the "Pool Manager" to the "Breed" plugin
1.1
- Added the "Pool Manager"
1.0.1
- Minor Bug fixes
- Created a new Scene for demonstration
1.0
- Initial Launch
The Spawn Controller utilizes and comes with the Breed plugin for spawning and killing enemies.
View the online Demo
View the online Docs
View the online Video
Version History
1.4
- Added C# version
1.3
- Added "Random Spawners?" option
- Added "Random Enemies?" option
1.2
- Updated the "Pool Manager" to the "Breed" plugin
1.1
- Added the "Pool Manager"
1.0.1
- Minor Bug fixes
- Created a new Scene for demonstration
1.0
- Initial Launch
Spawn Controller
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