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F
Good tool - simple - not over kill, does its job! ONE suggestion (below)
a month ago
FinKoneon version 3.7.0
Works great.
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D
Amazing Tool for Character Optimization!
2 months ago
Diablo3496on version 3.7.0
This asset saved me hours of manual work! I use it to combine multiple skinned meshes from my characters into a single optimized mesh — and it works flawlessly. The batching reduction is incredible, especially for mobile projects. It’s super easy to set up, intuitive to use, and even supports atlasing, materials, and blend shapes. After combining, everything (animations, bones, etc.) stays perfectly functional. The results are clean, and performance improvements are instantly noticeable. I especially love that it supports complex characters with armor parts and accessories — no issues at all. Highly recommended for anyone who wants to reduce draw calls and boost performance without losing visual quality. We even integrated it with our own custom queue system, allowing us to automatically process and combine multiple characters one after another. It fits seamlessly into our pipeline and makes large-scale character optimization incredibly easy. Thanks for this Asset !
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0
0
J
Useful
9 months ago
JdogURon version 3.7.0
The static mesh => Skinned mesh tool is super useful.
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0
M
easy, quick and useful
a year ago
MadBeamon version 3.7.0
Reviewer was gifted package by publisher.
It speed up my works. Quick solution for increase performance.
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0
1
A
Works great and good dev support
a year ago
Acissatharon previous version 3.5.0
Picked this up to combine a character that had multiple sub skinned meshes with 2-5 materials on each slot. Super easy, just put a component on the parent, adjust settings to what you want and click a single button. That's it. I did run into an odd Texture2D.SetPixels error, but the developer was very quick to test it and give me some ideas (oddly it worked perfectly with the exact same settings for him, so maybe a Windows issue) but one of the work arounds (turn Merged Tiled Textures from Improved to Skip or Legacy) worked perfectly. Overall it's a great tool and the developer was super helpful as well. I highly recommend this and I will now be checking out their other tools as well.
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2
0
p
Almost very very easy to setup and run at runtime
a year ago
porridgeknighton previous version 3.4.14
Great asset! Set it up without hardly a glance at the documentation on the modular character in my scene. It was nearly as easy as I hoped. I got it working on the mesh combine button in the editor inspector at runtime but not in the script API call at runtime even though it said it was. Lo and behold I hadn't turned on the read/ write on my model. It was right there in the trouble shooting of the online documentation. Summary really fast efficient and easy to use and I almost got away without reading anything lol.
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3
0
H
Not quite up to par.
2 years ago
Hunanbeanon previous version 3.4.14
This is a good attempt, and partially does what it should. a glaring issue is the fact that lets say you have a Head, Mouth, Tongue, etc.. they each have a Blendshape named MouthOpen. when you use this to combine them, you end up with MouthOpen(0), MouthOpen(1), MouthOpen(2), etc. this is not at all helpful. the senior add-on, Mesh Baker does Not have this problem (You can literally go grab the free version of Mesh Baker and see for yourself.) I pointed it out to this dev of this junior app, but got a canned response. "Hey! This is because there may be problems if there are more than 1 blendshape with the same name in the mesh resulting from the merge, so the SMC renames blendshapes with repeated names!" Hopefully they will will improve their plugin to the point that is expected for what i consider basic function. it does technically reduce draw calls, so i will give it a couple stars. It needs improvement.
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3
5
g
Amazing Asset!
2 years ago
geplourdeon previous version 3.4.14
Works just as advertised. Very powerful stuff. Developer is quick to assist as well.
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0
0
b
Works amzingly when it works
2 years ago
burgee-media-llcon previous version 3.4.14
First off, it's 99% likely that my issues come from user error. Every now and again, when combined skinned meshes on my characters, the entire character model will become 'corrupted' (?) and just stop rendering all together. I've learned to make backups of my game objects before using this asset on them, and eventually, with the same exact settings, next time it'll work and successfully combine the meshes. Now I'm not kidding when I said this is THE BEST PERFORMANCE INCREASING ASSET I've ever used. I have, in some instances, gained 30-40fps in a scene by combining the meshes. There is no visual change in the mesh, it just works better all around. 4/5 stars from me.
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Reply from publisher:
replied 2 years ago
I'm glad the tool is helping you! :) But about the reported problem. This is very, very, VERY strange! Would you be able to contact me to provide more details about this so I can investigate? I've never seen a problem similar to this in all these years... You can contact me through the Discord Community and by email (mtassets@windsoft.xyz).
r
Powerful as hell.
3 years ago
radiantboyon previous version 3.4.14
Reduced 120 drawcalls down to 8 in seconds. This thing works great and is packed with good options. Really is a must for anyone optimising games. I made a video of it on my channel tynepunk.
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