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Shoot, throw and launch projectiles using your own custom weapons!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.32f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

This module requires Unity 6 and Game Creator 2 in order to work.


Create shooting mechanics has never been easier!


Create a Weapon asset and define the logic of your own custom arsenal. The Ammo and Reload assets let you customize both the projectile type(s) and reloading animations played by characters.


Create custom poses and aiming modes using the Sight asset. It includes automatic Inverse Kinematics and Forward Kinematics for humanoids for the most realistic (and easy to use!) procedural aiming system ever!


Configure how bones bend and move using procedural recoil, off-hand placement and aiming down-sights with perfect precision, while also choosing the amount of weapon sway for each individual scope.


You can create shooting mechanics for any kind of genre! Including third-person, first-person, side-scroll games and top-down shooters!


Use Game Creator's Visual Scripting tools to interact with the Shooter module and create the combat system of your dreams! Anywhere from slow and methodical survival games to fast bullet hells!


There's plenty of built-in weapons that serve as examples to learn from. Each one teaching a unique mechanic:


  • Assault Rifle: Full-automatic weapon with a holographic scope shader
  • Pistol: Semi-automatic gun that can get jammed
  • Bow: Charged weapon with kinematic projectiles
  • Flamethrower: Shoot a stream after charging
  • Minigun: Increases fire-rate while holding the trigger
  • Grenade: Area of effect weapon that fires after a timeout
  • Revolver: Reloading is done bullet-by-bullet that can be canceled
  • Sniper Rifle: Uses realistic ballistics and has an active-reload
  • Shotgun: Fires multiple projectiles per shot
  • Wand: Shoots at a target tracing an arc
  • Flashlight: Does not shoot but uses procedural motion to aim the light

All examples come with their own 3D models that you can use to experiment and create your own games.


Includes


  • Source code
  • Weapon Examples

Learning Resources



Discord | X | Youtube


Technical details

Features


  • Weapons
  • Ammo
  • Reloads
  • Sights
  • Inverse Kinematics and Forward Kinematics rig
  • Procedural aiming, recoil and off-hand placement
  • 4 Projectile modes
  • Multiple weapon examples

Includes


  • Source Code
  • Compatible with all Game Creator modules
  • Ability to create any kind of range weapon

Shooter Documentation

Shooter 2 | Game Creator 2 by Catsoft Works

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$79.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
19.9 MB
Latest version
2.1.4
Latest release date
Mar 20, 2025
Original Unity version
6000.0.32
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