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RTS Engine module that allows to save and load the progress of a RTS game.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.15f1
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资源包依赖项
1
此资源包需要与资源商店的其他资源包一起使用。
描述

The Save System is a module for the RTS Engine asset!


Guide | Changelog


Demo

  • Standalone Demo (Windows): Includes multiplayer and single player game modes for a simple RTS game where the goal of each faction is eliminate other factions in a game. The demo also includes the ability to save a game's progress through the pause menu, demonstrating the features of the Save System for the RTS Engine.

Module Features

  • Save and load the state of game services, faction slots, entities and entity components.
  • Customize the path, organization and format of the save files.
  • Offers UI handling for saving the game and a game loader menu where saved game files are inspected and can be loaded.
  • Comes with interfaces that can be implemented by your custom game services and entity components to load and save their state.

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RTS Engine

The Unity RTS Engine is a framework that includes essential tools and systems necessary to create a Real Time Strategy game. It manages maps, units, buildings, resources, building placement, movement, UI, tasks, AI, combat, singleplayer, multiplayer and much more! Create your RTS game easily from the editor, making your models come to life by dragging and dropping components and configuring properties on the inspector.


The RTS Engine comes with an API that allows you to customize the behavior of the asset even further as well as create your own modules on top of the base asset, use them among different projects and share them with other creators!


Documentation | Discord | Changelog

Save System - RTS Engine Module

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$10
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
63.3 KB
最新版本
2024.0.0
最新发布日期
2024年1月6日
原始 Unity 版本
2021.3.15
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