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OPS is a simple, but powerful tool which optimize work with large numbers of game objects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.2.7f1 | Compatible | Compatible | Compatible |
Description
Object Pool allows you to reuse game objects instead of constantly creating them. It increases performance in your project (especially if you constantly re-create lots of game objects).
How it works
All you need is to obtain a new game object from the pool (instead of instantiating a new one), and release the game object (instead of destroying it) to return it to the pool.
Key features
- Improve performance
- Easy-to-learn tool
- Works 'out of the box'
- Detailed documentaion
- Versatile and suitable for most projects
- Comfy and clear custom Inspector for all components
- Implements global event system which is based on ScriptableObject
Documentaion
See the included ReadMe file.
Plans for the future
- Add 'Zenject' support
- Add more features for customize and scale object pool
- Add our new non-annonced tool support
Technical details
OPS - Object Pool System
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License agreement
Standard Unity Asset Store EULALicense type
File size
189.3 KB
Latest version
1.0
Latest release date
Jan 18, 2022
Original Unity version
2021.2.7 or higher
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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