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평점 만점의 리뷰가 11,000개 이상

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P
Powerful, complete FPS toolkit with outstanding support — highly recommended
a month ago
Puretalent이전 버전 1.1.35
NEOFPS is a very complete and professional FPS framework — feature-rich and capable of powering serious projects. It has a steep learning curve and isn’t the easiest asset to master, but once understood it’s extremely robust. Support is excellent: bugs are fixed quickly and the developer even shares code fixes directly on Discord when needed. Lately response times have been a bit slower, but the quality of help remains high and issues are resolved. I can only recommend this asset 100%. (AlexXx)
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R
Amazing kit and starting point for FPS
6 months ago
RBroden이전 버전 1.1.34
I am not fully explored the assets of this. Usually I would like to fully explore something before writing a review but I think that would take a long time and it already deserves 5 stars so just going to give it that. This FPS kit is a great starting place. You import it into your project and you can have stuff ready to go very quick. Check out the demos and read the documentation. Its almost like a very rich framework for an FPS. I am just starting out game development and am new to Unity. I can look at how they did things and really learn. I can reuse what they did. I can customize. And then there is just the community and support. I went to the discord and was greeted by the creator themselves. They have talked to me directly to support me when needed (sometimes not even needed, they just actively talk to you even just for casual sake). I mean im talking to them about my cats or anything but you know.
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J
Input errors in fresh project import
6 months ago
JamesArndt이전 버전 1.1.33
There are compiler errors in newer versions of Unity 6.0 regarding the input system. Errors that do not allow for progression through any of the scene.
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1
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퍼블리셔 답변:
6 months ago에 답변됨
Hi there. In the latest release (22nd July) I've added extra checks on start which will warn you about the input setup, along with some helper behaviours to prevent the error spam. Those should help direct you to the correct docs and steps to resolve the issue. In version 6.1+ of the editor, Unity have changed the new project templates so that they now use the input system only instead of both. NeoFPS uses the input manager for its demos and provides an extension package you can install for the input system. Unfortunately I cannot automate this process without some major architectural changes, or switch to the input system for neo's demos as both those options would breaks existing projects and potentially affect hundreds of people. I have rewritten neo's input systems for the upcoming 1.2 major upgrade, which resolves these issues, but until that point it will unfortunately require some additional setup steps from the user. For a simple fix, you can also just switch the input handler in Player Settings back to "Both". I hope that helps, and sorry for the inconvenience this causes.
c
🤌
7 months ago
cldn_dev이전 버전 1.1.33
🤌
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b
Simply the best FPS asset pn the store.
9 months ago
belike81이전 버전 1.1.31
The best single-player FPS controller asset in the store. Period. It doesn't matter if you are talking about a great and complete feature set, a very, and I mean very, good codebase, great extensibility, or one of the best and most active developers with a great Discord community—you just can't go wrong with Neo.
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s
My favourite asset of all
9 months ago
supericon이전 버전 1.1.32
I have used dozens of templates and packs over the years, and NeoFPS has consistently been the best. Everything is handled in such detail, and implemented so cleverly and intuitively. Support is out of this world too. There are no downsides to using Neo, if you are making a FPS game, this should be your first choice.
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m
Carefully designed
10 months ago
mooj-wav이전 버전 1.1.32
It's highly modular and extensible, without being overly-architected- a fine line that's difficult to walk. It's well documented and you can easily reason what the code itself does without having to jump through a dozen abstractions or inheritance trees to find actual game logic. Really comprehensive and feature rich asset, with more on the way. Makes most assets on the store look like a joke by comparison.
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D
No doubt one of the top controllers out there, here's why..
a year ago
DavidOlivares이전 버전 1.1.31
I don't normally write reviews but this asset has made such an impact to my learning experience as a starting developer that I just had to contribute to the reviews and ratings that it deserves. If you're looking for a FPS controller that does practically everything you need to make a game then this is it. It also doesn't stop at FPS features, many other style of games can be made with this and enhanced even further with a bit of custom tweaking and code which is very easy to do as long as you have a basic understanding of code. If you don't then with time you can learn with the asset by tackling some modifications yourself as I have when I first started with this about a year ago. The documentation is massive but well structured so you can find whatever you need rather easily. Don't like to read? No worries, there's video tutorials as well to get you started with the core of the asset and will get you going rather quickly as long as you have the patience to learn. There are also various demo scenes that showcase the many features that the asset provides which can be picked apart and customized to your needs if you don't want to start everything from scratch or just need to learn how certain functions work. This was a big help in understanding a lot of the features I wanted to implement in my game. There is no easy route to making great games, if there was then there wouldn't be anything worth playing. Keeping this in mind, know that it will not be a one click solution or the easiest set up either at times depending on what you want to do, you are going to have to put in the time to understand how most things work and function if you really want to dive deep into the many features this asset provides. Do not let any complexity of this put you down as the developer is very active on the Discord channel and promptly addresses any issues that customers have. The discord is also organized rather well so you know where you need to post if you have any questions or just want to hang out and chat with the dev or other customers. The asset also includes many set up wizards that allow you to easily set up melee weapons, firearms, thrown weapons, characters, pickups, interactive objects, and even custom scripts. These are very easy to use as it guides you through the set up every step of the way. Again, there are also videos on how to use these as well. Integrations are also included for some assets like Emerald AI 24, compass navigator pro, Highlight Plus, and Rayfire with some more to come in the future I'm sure as the asset expands. Updates are common with a major update on the way in the time of writing this review that will introduce many other features as well. The list of features is to long to write so you will just have to trust in all the good reviews that you will not be disappointed in purchasing this asset. Overall I believe that most developers can benefit from this asset and should look no further than NeoFPS to be their main character controller. Take it from a beginner who now is confident about what he can achieve with this asset. Thanks for reading.
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S
非常好的第一人称射击系统
a year ago
Spring774이전 버전 1.1.31
选择它主要是因为文档与教程非常的齐全,易于学习,资源结构非常清晰易懂,功能齐全方便定制,有很多Demo Scene可参照。
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r
Well coded, well organized, extensible
a year ago
radiatoryang이전 버전 1.1.27
Maybe the best character controller on the asset store with powerful extensibility features, good documentation, and strong support from the dev on the discord.
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