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A really simple object pool for keeping GameObjects in one pool, populate at start of the scene and handle the "pool-citizen".
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.6f1
Compatible
Compatible
Compatible
2020.3.27f1
Compatible
Compatible
Compatible
Additional compatibility information
You can use this asset with PlayMaker, but it is not necessary.
Created a demo scene with Unity VisualScripting (formerly Bolt).
Created this asset on c# version 8!
Description
My goal is to provide an object pool implementation for solo developers, or small teams -for first.
This implementation (the version 1.0.0) loads all the pool-able gameobjects at scene start up.
I planned this object pool for handling e.g. projectiles like armour piercing or mortars. Also you can use this asset for cars/buses etc. in a scene.
Technical details
Related keywords
NeaPolis Object Pooler
(not enough ratings)
$4.99
Seat
1
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License agreement
Standard Unity Asset Store EULALicense type
Extension Asset
File size
3.4 MB
Latest version
1.1.2
Latest release date
Sep 14, 2022
Original Unity version
2020.3.27 or higher
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