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D
Great asset but its flickering
5 years ago
DirtyFred버전 0.4
Great asset but the position of the cube is flickering, not staying in one position. Can you fix this issue? Thanks
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0
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g
Work for the First Time, But Didn't Work Afterward
5 years ago
gabbyaprilia버전 0.4
Sir! thankyou so much this is so amazing. I followed the tutorial and its work for the first time. But, I added UI for my phone, and its solid gray color. So I try to make a new project (Just LAR, and Native Toolkit) without changing anything beside the long, latitude... and its solid gray/white color. Then I change a clear flag for LARBackground cam to Skybox, its showing the AR but not my live-feed camera :( I try to change the combo, and its showing my live-feed camera but not the AR. Any solution? what's the setting for LARCam, and LARBackground cam? Do you have a documentation for "Integration with VUFORIA Image Targets. LAR projects can easily combine Locative Targets with VUFORIA Visual Markers in the same scene."?
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1
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j
Not working
5 years ago
jalajshah버전 0.4
Hi, I had used your plugin for testing purposes, but there is some calculation issue. Not able to get exact direction. Use case: I am creating user direction flow using target one to target 2. (Like google map one point to another) No need road or exact path just direction and distance. Problem: Start Application from a different direction then target display on a different direction in place of the same direction each time. May be bearing angle misses match with the device orianation. Please let me know how to fix it.
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a
IT is Great!
5 years ago
andiebirds버전 0.4
sir i have emailed you, because there seems a bug that locks the object at a fixed distance from the camera of the device when i build it for it android so it becomes even when i move away from the location the LARtarget still follows the camera. please email me instructions and i am also trying to rev engr. the code to debug it myself, but any help from you will be awesome!. but in the editor testing works well. Thank you!
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1
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J
Great asset, works like a charm
5 years ago
Julien-Mercier버전 0.4
Thanks for this great asset, Very much what I needed to experiment with and learn about location-based AR. I’m using Unity 2020.1.10f1 personal on a Samsung S9 with Android 10. It all works as expected. For people who get a white screen when the app boots, try quitting and reopening (worked for me). If you ever want to develop a further version, my suggestion is to add a 'smooth' option to normalize the GPS bumpy readings and make object seem more anchored to reality. Best, Julien
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K
Take My Money
5 years ago
Kooks_95버전 0.4
You save my life!!!!
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d
Great Asset, Only supports one location.
5 years ago
dabdaddydarko버전 0.4
If the asset maker can show how to use multiple objects at multiple locations, that would be swell.
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퍼블리셔 답변:
5 years ago에 답변됨
Hi, thanks for your review. LAR supports multi targets. It is very easy, just go to Add GameObjetct, and add another LAR target. A new LAR target will be added to the hierarchy/scene, then just edit the GPS coordinates in the inspector.
a
thanks for best asset
5 years ago
aProger버전 0.4
my cube is not standing in one place, how to fix it
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0
퍼블리셔 답변:
5 years ago에 답변됨
please send me an email with details about the issue. GPS is by nature unstable and depends a lot on different factors.
E
Amazing for AR developers
6 years ago
Eliseu7버전 0.4
Great asset. Surprised that is free...
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1
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p
Have error! White Screen
6 years ago
psh-egor버전 0.4
Hello! I think your asset is great, but i have strange error. how can i fix it? i use Unity 2019.3.15f1 and ARCore/ARFoundation Assets\LAR\scripts\LocativeGPS.cs(314,32): error CS0103: The name 'NativeToolkit' does not exist in the current context --------- Hello again!) i got NativeToolkit and do all how you show in guide (on site) but i have a white screen. i don't know whats i do wrong again((
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퍼블리셔 답변:
6 years ago에 답변됨
Hello Thank you for your review. If your project needs more precision, you should install NativeToolkit asset (its available for free int the asset store). It's very easy. Otherwise, you should uncheck the NativeToolkit checkbox option in the camera component and check "unity3d" instead.
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