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The purpose of this tool is to provide a head start for the development of grid-based dungeon crawler games.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.15f1 | 兼容 | 兼容 | 兼容 |
其他兼容性信息
Demo scenes were developed in URP, but the grid controller doesn't depend on a render pipeline.
描述
The "Grid-based movement controller" provides the basic functionality of a first-person grid-based movement system. It features a grid system based on a responsive grid unit called a "Tile." The grid system allows for decoupling of tile mechanics from its model, if necessary, and the ability to design the level art style separately from the grid.
The sample level demonstrates the implementation of:
- Stairs
- Ladder
- Tunnel (crouching mechanics)
- Dynamic obstacle (door)
- Teleportation
- and more...
source code GitHub (refer to the dev branch for the latest version)
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