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I recently had the pleasure of integrating the Gravity Engine into my Unity project and I'm beyond impressed. This asset is a remarkably solid solution for anyone looking to implement realistic gravity physics into their game or simulation. What stood out to me, even more, was the author's responsiveness. I faced a few complex challenges along the way, and the author went above and beyond to help me solve them, providing clear, helpful guidance. It's rare to find such a reliable asset accompanied by direct support from its creator. Highly recommended for its quality and the excellent support provided!
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I mean it's an Nbody simulator at your finger tips!!!! Lots of demos to look at(maybe even too many truthfully! some seem older using scripts that are no longer the best in class but still work and there is lots of overlap between them). I was having some small issues and needed help and the developer responded to my email within an hour after 5PM to say they'd help me the next day. I love the support!
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I love making and tinkering with space games, and this asset is invaluable for that. Lots of documentation and examples to help you get started, and the developer is very responsive.
I asked for help with a specific feature, got immediate help explaining how to do it, and then a week later an example unity package was put together (which I wasn't even expecting). Definitely above and beyond in terms of support!
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2
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B
Too good to be true
4 years ago
BoecoreSteveon previous version 9.2
I can't believe this thing exists! It's such a high quality product and does exactly what we need it to. It's really remarkable. Thanks for all you do!
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j
Fast, easy and reliable
5 years ago
johnLuisEstradaon previous version 7.2
The asset works perfect without any inconvenient. I was wondering if I can use it for a mobile device?.
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3
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Reply from publisher:
replied 5 years ago
Yes, you can use GE on mobile devices supported by Unity. The performance does vary on all platforms as a function of the number of interacting masses. The use of "on-rails" can increase the number of bodies that can be simulated since it reduces the number of interactions.
The asset includes a FrameRateTest scene that allows you to evaluate performance (it adds bodies in various modes until the the FPS drops below 60, then reports the results).
F
Amazing asset
5 years ago
FareedDudhiaon previous version 6.0
Does what it says on the tin.
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2
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A
Very Professional
6 years ago
ArthurUS83on previous version 5.0
truly the best asset on this store. Thanks to the Developer For This.
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