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With NO EXAGGERATION, the best Unity asset of all time.
5 days ago
tobideeyahon version 2.18.60
I've been here since Game Creator 1 which makes my time using Game Creator around 5-6 years at the time of writing!
This asset helped me shatter the rather daunting entry barrier for Unity (As I had never used it, let alone made a game with any game engine, ever...), create prototypes and full games alike and also learn how to use Unity in the process.
So when I tell you that Game Creator 2 improved on GC1 in quite literally every way and made it easier for ANYONE to create games, whether they are new with no coding knowledge or a professional needing a good core for their game that they can also use their own custom codes with? Believe me, it's all those things and more.
Every single one of its modules are so amazingly helpful, as they are specifically tailored to different aspects of games, from Dialogue & Quests all the way to Shooting and Melee. And as if that wasn't enough, Game Creator has an INSANELY helpful community where people upload custom codes and instructions for almost anything imaginable to improve the GC2 experience tenfold.
Wanna make a game and don't know where to start? Game Creator 2 has you MORE than covered. Forever grateful to Catsoft Studios for this blessing.
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Reply from publisher:
replied 3 days ago
Thank you so much for your kind words! <3
j
Has potential, but is currently limited, confusing to use, and support isn't great.
a month ago
jmullen1on version 2.18.60
When I bought this asset and all the modules (besides shooter) 7 months ago I decided to give it a fair try before writing a review. I'm a Unity developer with 10 years of experience and I thought it would be cool to try a visual scripting plugin like Game Creator 2.
When you first start out and use the examples (without modification) it feels like you make a lot of progress. But it starts getting frustrating to use when you try to customize the examples to make your game mechanics and art unique.
Issues with different modules:
I experienced issues with each module I tried so far (core, dialogue, and melee combat). I ran into issues like:
* Not being able to mix keyboard and mouse inputs because you can only pick one type of interaction on the Character component (core module).
* Trying to integrate extra character animations (and control them) gives thousands of warnings. You can't add animation states to the CompleteLocomotion controller. You can use "Play Gesture" but you don't have the fine tuned control of chaining animations and how to ease in an out of transitions (core module).
* It is very confusing to implement ray casting and adding physics forces (like impulse) and physics rotations using GC2. I eventually gave it up and programmed it myself (core module).
* Invoked methods in action lists don't always work. Sometimes there would be strange quirks where using the invoked instruction from an action list would only work if you added debug statements to the invoked methods (core module).
* Can't rename game objects in the dialogue hierarchy because GC2 appears to be hard coded to look for keywords and certain game objects in order to work (dialogue module).
* Trying to add your own custom animations to the melee combat examples makes your character slide around and sometimes some animations just fail completely or have unusual behavior. It's also disturbing to see so many null reference exceptions when using the skill mode preview (melee module).
Unreliable support from documentation, tutorials, and Discord community:
* Parts of the documentation explain better than others, but I found that most sections don't really explain how it works or how to connect it properly with other parts of the GC2 modules to get it working correctly. I've seen this sentiment expressed by others in YouTube tutorial comments and on the Discord channel.
* The latest tutorials on the main Game Creator 2 Youtube channel are between 3-7 years old and often don't apply very well with the updated GC2 version. I appreciate that some GC2 community users are taking it upon themselves to create YouTube tutorials. However, tutorials are still pretty sparse or very outdated. Some of the comments on the tutorials by the creators show that even they are confused on how to use the modules completely.
* Asking for help on the Discord channel honestly isn't very helpful. Most of the time your questions get buried by other users comments or you spend lots of time sharing screenshots or screencasts before you are told that GC2 doesn't support what you are trying to accomplish. I don't really blame the Discord channel for not being able to answer your questions though because GC2 has a steep learning curve and we are all trying to figure out how to use it properly. Most of the time you are told to learn how to use it by reverse engineering the examples (which isn't ideal).
I wish I could leave a better review, but I'm at the point where it takes more time to learn how to use a GC2 module than it would take to program the features myself. It just feels very fragile if want you change any of the hard coded examples (changing art, animations, or game object names can break module features).
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Reply from publisher:
replied a month ago
Thanks for letting us know areas where you experienced friction. We've been answering all your questions on Discord for the past 2 days but full one-on-one project mentoring fall outside the scope of our standard support. However I'm taking note of your feedback and we'll take it into account to improve the onboarding experience for new users.
J
Helped break the entry of barrier for Unity!
a month ago
JawhneDoughon version 2.18.60
I'm someone who struggles to type for long periods of time because of my injuries, Game Creator 2 really helped me get through the learning curve of Unity as I was struggling to learn the dense and knowledge heavy toolsets Unity has, alongside needing to write code to even utilize them to begin with, but with this I was able to just focus on learning the engine at my own pace and the results were very immediate!
Super impressed, the only downside is no 2D character controller.
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Reply from publisher:
replied a month ago
Thank you so much for the review! We prefer not to make official promises just yet, we may have a surprise soon(ish) :-)
It saves soo much time in development. the visual scripting is so convenient for simple tasks, and editable during gameplay. This asset is must have 100% guaranteed <3.
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Reply from publisher:
replied 2 months ago
Glad you like it! Thank you so much! <3
What this asset is capable of is truly tremendous. It's a massive accelerator in development regardless of experience level, and allows even the most code-illiterate dev to be able to near-immediately make an impact in-engine.
It has become a staple of my development approach and while almost certainly remain that way going forward. I strongly recommend it.
That being said, as fair warning to others, the documentation is extremely poor. There are large swathes of this system with minimal, or no, documentation, and where documentation does exist it's poorly written and missing critical information. As you learn an adapt, you're going to spend hours banging your head against problems that are caused purely because how things actually work is not written down anywhere (or, where it is written, it's misleading and/or has gaps).
In terms of functionality, this is a true 7/5 product - absolutely outstanding. However, the issues on the documentation side are significant, and hold this back from being best-in-class.
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Reply from publisher:
replied 4 months ago
Thank you very much! The documentation is more of a technical overview of every moving part. To learn the ropes we suggest looking at the examples that come with it, which are ordered from the easiest to hardest to learn. If you have any other question, please feel free to join our Discord!
Some folks called this asset "a game changer". I can only confirm. Works great for dis-entangling communications between components by combining code and visual scripting in an intuitive way through event-driven paradigm implemented by instructions & conditions on the one hand and triggers on the other. If you are a fan of event-driven programming, this asset hits just the right spot
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Reply from publisher:
replied 4 months ago
Thank you so much!
I have been using game creator 2 and its modules for over seven months now and have just realized I havent reviewed it yet. This has got to be the best asset in the store. I started not knowing a single snippet of C#, or even barely how to navigate unity (lol) and so far I haven't even needed C# with this asset. The resources from other users on youtube, discord and its documents, are great there is abit of a learning curv but its microscopic in comparison to any other alternatives. So far I feel this asset and its modules can accomplish just about anything someone would need for game development scripting. The hub is amazing as well. The community around this ecosystem is also amazing. I feel i am well on my way to my first indie video game release. I wish i could rate this even higher -Anonshade
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Reply from publisher:
replied 5 months ago
Thank you very much!
⭐⭐⭐⭐⭐
I want to sincerely apologize to the author for my previous review , it was not meant for Game Creator 2.
Game Creator 2 is actually an amazing tool that really speeds up development in Unity. It’s powerful, flexible, and saves a huge amount of time compared to building everything from scratch.
The modular system is very well designed, and once you understand how it works, it becomes incredibly efficient to create gameplay systems. The documentation and community support are also very helpful.
Highly recommended for anyone who wants to prototype quickly or build full games with less hassle!
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7
Reply from publisher:
replied 5 months ago
Thank you very much! <3
B
Awsome Asset!
6 months ago
BRAVESTAR1979on previous version 2.18.59
I don't usually care to write reviews, but I make an exception for this asset plugin. If you're like me, & cannot write code to save your life, but do have a good understanding at least, this asset is for you. Not going to sugarcoat that it's easy to learn in a few days, because it's not. Like everything, you have to spend time playing around, watching some tutorials & so on. But when you do start to figure it out, you will absolutely love it. This has everything a solo developer needs to create a game. I bought nearly every addon so far in the summer sale. Only missing the shooter addon. These guuy's also seem to do a regular sale, so keep an eye out. But absolute gem, & money well spent!
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Reply from publisher:
replied 6 months ago
Thanks for the kind words! We're glad to hear you find the full suit useful. Happy game making!
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