11000+款5星资源
8.5万+用户参与评分
10万+社区成员鼎力支持
每款资源都经过 Unity 审核
1/5
When your game was released, the compatibility is very important. So we prefer to use ETC1 texture format to compress texture on Android. ETC1 is part of OpenGL ES 2.0 and is supported by all OpenGL ES 2.0 GPUs. But ETC1 does not support alpha channel.
ETC1+Alpha is a solution to use alpha with ETC1 format texture. The alpha channel is delivered as a second packed texture. Both textures are then combined in the shader. ETC1+Alpha provides many shader to support 2DToolkit, NGUI and built-in shaders.
ETC1+Alpha is a solution to use alpha with ETC1 format texture. The alpha channel is delivered as a second packed texture. Both textures are then combined in the shader. ETC1+Alpha provides many shader to support 2DToolkit, NGUI and built-in shaders.
ETC1+Alpha (Compress Texture on Android)
(8)
71 users have favourite this asset
(71)
$25
席位
1
更新的价格和增值税在结算时计算
退款政策
安全结账方式:

高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
语言
USD
EUR