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b
A lot of love with Entitas.
5 years ago
benzsuankularbon version 1.12.3
I've been using Entitas since 2018 before your Jenny code gen is selling in the Asset Store.
Today I need to come back to work on another game project, And I missing Entitas so much.
Even it's doesn't have any update for quite a while, Entitas is still extremely solid and useful.
Easy to set up, Easy to maintain, Fun to code.
I want to see more responses from the author even your lib has no frequent updates but maybe can make people confident that Entitas is not obsolete yet.
I felt want to support this project, And never want Entitas to go away from the community.
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J
Good but unmaintained. Don't buy unless it starts getting updates again.
6 years ago
JesseSTGon version 1.12.3
Entitas is well-designed and stable, but the author hasn't updated it in nearly a year despite promises of a major update. It's likely not *abandoned*, because he claims to use it internally in his game studio, but how can I be sure? He's said virtually nothing about anything over many months; if not for occasional commits to an unrelated GitHub repo, I would be concerned that he had died or gone to prison.
The core library is great and easy to learn. However, the code generator is difficult to configure, and even moreso to extend. There somewhat active community can help mitigate your struggles here, but the author is still the lynchpin and no one's seen him for a while.
If Entitas starts getting updates again, then by all means buy it! It's great, but it's not getting the love it deserves. Until then, I suggest starting a project with some other ECS system. If you start using Entitas now, there is a strong risk that your pleas for help will fall on deaf ears.
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20
3
Some of you might be wondering why you should consider Entitas when Unity is working on a new ECS system as part of their DOTS framework. I can tell you that I switched out Unity's system in favor of Entitas in my project, and I am glad I did.
I appreciate that Unity is working on the DOTS framework, and I was quite excited about it initially, but the truth is that it is not ready for prime time. It has too many limitations and things that are missing, and the API is changing too rapidly. You can't really do everything in a "pure" DOTS model yet, so you have to use hybrid ECS, and that is hard to use in many ways and has a lot of limitations.
Entitas is a solid system that works now, with a complete feature set, decent documentation, and a helpful community. The diagnostic tools that come with it are quite good, for example it has live profiling that can show you how long all the systems take each frame, etc. It is really solid and worth every dollar.
(You can get a limited version for free but I believe if you spend the time with it you'll see it is worth the $90 several times over. It is a very good tool.)
If the decision you're trying to make is, "should I use ECS at all?" my answer is yes for virtually any new project, regardless of what type of game it is. Unity's presentations about their ECS system hype up the speed aspect, but it is not just about that, it will encourage you to design your game in a better way. Using the ECS model is a good idea and Entitas is a great system to do it.
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1
Wonderful ECS library.
But the Jenney code generator is not working with .net standard project. I found a dummy project with .Net Framework that contains all ECS files worked for me.
Our project use .Net Standard 2.0. We expect a .net standard support in Jenny
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j
Clean, simple, well maintained ECS framework and code generator.
7 years ago
jmacgillon previous version 1.8.2
Do try the free version first:https://github.com/sschmid/Entitas-CSharp
And when you love your code but the free code generator slows you down switch to this paid version and wonder how you lived without it.
Oh and join the gitter forum for an amazingly helpful community:
https://gitter.im/sschmid/Entitas-CSharp
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4
0
If you ever made the experience of ending up in unmaintable spaghetti code, you should start to learn coding your games in ECS.
Entitas is the best ECS framework for Unity currently. The extendable code generator makes your daily work much faster and easier then you ever can imagine. Its flexible engine makes it a perfect tool for any programming purposes.
Entitas follows complete natively the most of the so called S.O.L.I.D. software architecture principles ( see https://en.wikipedia.org/wiki/SOLID ) and makes it easier to handle and maintain code.
Additionally, the output code is much more performant then usual Unity code, because of its native memory architecture.
Entitas is more than just an asset, its a paradigm change of modern game (and other simulation) development. And no, i'm not getting paid for saying this. :-)
see here on how it works:
https://www.youtube.com/watch?v=Re5kGtxTW6E
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3
1
Bought this in the last day of madness sale.
Should have spent more time to learn this product before deciding to own a copy.
Spent couple days to this product now; this approach in overall does not make sense to my game development experience.
Note: this rating is based on my personal experience; my advise to the incoming buyers is TRY FREE VERSION FIRST.
https://github.com/sschmid/Entitas-CSharp
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