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The Danmaku Engine is a plugin to easily create complex bullet-patterns for 2D "bullet-hell" (jap.: "danmaku") games. It can also be used for spawning and controlling the movement of enemies, power-ups, etc.
Even though the engine is primarily designed for arcade-style Shoot'em ups, it basically works like a programmable 2D-particle system which can be used for many other game-genres or anything which requires complex movement of many objects.
Main Features:
- Easy creation of complex movement-patterns with a JSON-like description language
- Live-editing of patterns inside Unity for rapid creation and debugging
- High flexibility
- Ready to use without any programming
Danmaku Engine
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