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Mario Lelas
31 条用户评论
$60
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Everything is fine but I can't equip weapons
10 months ago
nickefr基于上一个版本 5.10
It is a great asset - the only issue is I can't equip weapons. I don't know why.I am able to press F and pick it. I am able to see it in the inventory but I am not able to have it in gameplay. My unity version 2023.2 .I think it needs an update Update- I can't equip maybe because of those errors :1.( Condition result cannot be false ) < Component not initialized (Player_CF_ThirdPerson (MLSpace.TriggerManagementPhoton) ) > UnityEngine.Debug:LogError (object) MLDebug.Assert:IsTrue (bool,string) MLSpace.TriggerManagementPhoton:Update () (at Assets/_CombatFramework 1/_System/photon/scripts/character/TriggerManagementPhoton.cs:77) ................the second error is this : 2.( Condition result cannot be false ) < Component not initialized (Player_CF_ThirdPerson (MLSpace.TPCharacterPhoton) ) hideFlags: None > UnityEngine.Debug:LogError (object) MLDebug.Assert:IsTrue (bool,string) MLSpace.TPCharacter:OnAnimatorIK (int) (at Assets/_CombatFramework 1/_System/scripts/Character/TPCharacter.cs:589)............. the 3 :( Condition result cannot be false ) < component not initialized! < Player_CF_ThirdPerson (MLSpace.TriggerManagementPhoton) > > UnityEngine.Debug:LogError (object) MLDebug.Assert:IsTrue (bool,string) MLSpace.TriggerManagement:Update () (at Assets/_CombatFramework 1/_System/scripts/Character/TriggerManagement.cs:401) MLSpace.TriggerManagementPhoton:Update () (at Assets/_CombatFramework 1/_System/photon/scripts/character/TriggerManagementPhoton.cs:83) ......... the 4.( Condition result cannot be false ) < component is not initialized < Player_CF_ThirdPerson (MLSpace.TriggerManagementPhoton) > > UnityEngine.Debug:LogError (object) MLDebug.Assert:IsTrue (bool,string) MLSpace.TriggerManagement:FixedUpdate () (at Assets/_CombatFramework 1/_System/scripts/Character/TriggerManagement.cs:345) and 5.( Condition result cannot be false ) < Component not initialized (Player_CF_ThirdPerson (MLSpace.TriggerManagementPhoton) ) > UnityEngine.Debug:LogError (object) MLDebug.Assert:IsTrue (bool,string) MLSpace.TriggerManagementPhoton:FixedUpdate () (at Assets/_CombatFramework . maybe something is going on wrong with the script and this is the reason it doesnt update the equip the player. I have the ability to pick up the item. I can see it from the menu when I press the P .It doesnt in the game put the weapons. Beside that everything works fine. Scene name :videocombat Maybe all leading to this error it needs an update :Some features of this project not supporting current unity version ( 2023.2.16f1 ) . Please wait for next update. UnityEngine.Debug:LogError (object) MLUtils.MLAnimation:.ctor () MLSpace.PlayerPreviewController:initialize () (at Assets/_CombatFramework 1/_System/scripts/Character/PlayerPreviewController.cs:278) MLSpace.MLEditor.PlayerPreviewWindow:_setup (MLSpace.PlayerControlBase) (at Assets/_CombatFramework 1/_System/Editor/PlayerPreviewWindow.cs:689) MLSpace.MLEditor.PlayerPreviewWindow:OnGUI () (at Assets/_CombatFramework 1/_System/Editor/PlayerPreviewWindow.cs:239) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&).............Some features of Combat Framework not supporting current unity version ( 2023.2.16f1 ) . Please wait for next update. UnityEngine.Debug:LogError (object) MLUtils.MLAdvancedLookAt:.ctor () MLSpace.LookAtAdvanced:initialize () (at Assets/_CombatFramework 1/_System/scripts/Misc/LookAtAdvanced.cs:91) MLSpace.PlayerPreviewController:initialize () (at Assets/_CombatFramework 1/_System/scripts/Character/PlayerPreviewController.cs:276) MLSpace.MLEditor.PlayerPreviewWindow:_setup (MLSpace.PlayerControlBase) (at Assets/_CombatFramework 1/_System/Editor/PlayerPreviewWindow.cs:689) MLSpace.MLEditor.PlayerPreviewWindow:OnGUI () (at Assets/_CombatFramework 1/_System/Editor/PlayerPreviewWindow.cs:239) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Please update it
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0
0
来自发布商的回复:
回复时间 10 months ago
Hi, If item is in inventory -equip it by drag 'n drop in aproppriate slot ( one handed, two handed, ranged etc.. ) Can you write me an email so we can address in more detail if necessary, please ?
D
Great pack with so much more than the title suggests!
a year ago
Daanvdbr基于上一个版本 5.9
This asset is amazing, and severely underrated on the Asset Store; it offers so many features, and so much more than a 'combat framework' as the title would suggest; aside from the melee combat (unarmed, onehanded, twohanded, dual wield, shields) and ranged (both guns/crossbows and bows), it also give you: - Assassins Creed style climbing and parkour - Companions (take friendly npcs with you to fight enemy npcs) - Opening doors - Moving objects - Climbing over fences, climbing ladders (the AI can do this too in following/chasing you) - An inventory system, with lootable items and containers It's well coded, incredibly extensive, implementation requires 0 coding from the user, and it allows for full customization: create npcs, items, weapons, add, customize, or replace animations and attacks, create your own triggers for doors, parkours, fences etc. Also, the developer is quick and responsive in his support! Buy this pack and you'll have a game ready framework for any game that aims to have realistic and meaningful movement, combat and actions all set up and ready to be used!
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1
0
J
Great Asset andgreat Dev .. underrated
2 years ago
JC_LEON基于上一个版本 5.8
Probably the most complete third person and top down shooter framework on unity store.. tons of systems, character and enemy creator, weapon creator, left hand ik,melee enemy ai, ranged ai, climbing,scene management and many many other cool stuffs probabily i'll take months to discover.. plus a great and complete manual and a complete youtube tutorial video series.. even developer is really great and responsive.. hope the asset will continue t obe supported with new adddons even and sysetem like cover m swimming and so on.. i should pay even for addons like these.. 10 stars for me...
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2
0
A
Equipament setup window and adjust setup window.
2 years ago
Aposcrofe基于上一个版本 5.7
To set the equipment on the model, after adding the player, the player appears in the window with the animation and not in TPouse, and the buttons "TPouse", "Two Item Pouse", "Shield Block Pouse", "Rifle Aim Pouse" ....... "Bow Aim Pose". Anyway, none of the pose buttons work. And as the player appears with the animation, it is difficult to hit the player with weapons. The asset is very good, but it has these errors. I sent you an email with the video.
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0
3
来自发布商的回复:
回复时间 2 years ago
Fixed in version 5.8
a
No support and so much errors
3 years ago
ahmetteksas基于上一个版本 5.6
There are so much errors on mobile modules. Also, there is not jump on mobile or cannot control player smooth. Or you cannot use arrows or bow on mobile. There are a lot of networking errors on mobile. Also when you create new players then shooting or any other combat animations breaks. There is not any support. No answer to mails. Also there is not any other contact info.
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1
1
来自发布商的回复:
回复时间 3 years ago
It is intentional that you can't use jump on top down view. Please, contact me again on mariolelascontact@gmail.com. I apologize if I somehow missed your mail.
P
Incredibly complete asset
3 years ago
PapaSherbs基于上一个版本 5.6
There is so much in this asset with a comprehensive YouTube tutorial playlist on top. I have run into no errors by following the tutorial
这条评论是否有帮助?
1
0
D
Excellent Functionality for Mildly Experienced Users
3 years ago
DorkRockGames基于上一个版本 5.6
This is such a comprehensive asset and I'm so thankful for all the time and effort that was put into it. If you're dreading beginning the process for coding for UI, character interactions, and inventory, this asset is definitely for you. It's an excellent package complete with wizards that assist in fully functional characters and interactions. I did read some reviews about errors appearing. It should be known I had to use the creator's Youtube Channel to help set up but I don't see this as a drawback as they've put all tutorials in an easy-to-digest playlist. The only errors I ran into personally were due to the rigging on my character model being set to Generic instead of Humaniod (I believe it's even called out in the documentation to switch that but even if it isn't...that's still my bad). All this to say there might be a learning curve depending on your familiarity with unity but I can vouch that this is a functional tool that has saved me I don't know how many hours of coding and I really love that this asset exists!
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1
0
U
This is coated with errors and will not work
3 years ago
First, we attempted to create a player by looking at the documentation. It threw an error and did not work. Also, since there are no demo scenes of any kind (although there are a few scenes whose purpose is unknown and which spit out an error when opened), it is not possible to verify the standard behavior.
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3
1
F
giant mess, constant issues
5 years ago
FABLEGIMPS基于上一个版本 5.3
even after messaging the developer before purchasing the asset and discussing some things he claimed would be fine. then he would not respond to our questions without us purchasing the package, made promises about updates he never kept.after we had issue after issue after issue we asked for a refund, he denies his asset has any issues and says its unitys fault. he kept avoiding giving a refund for months and would send unclear blurry videos with no audio saying his asset is perfect yet could not show us that he could get it working with the models we had, he also said that all the animations we purchased on unity are crap and we would have to remake them all to work with his asset. after months of this he says we will provide a refund but its been weeks and we are still waiting.
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6
8
来自发布商的回复:
回复时间 5 years ago
This project is using root motion and Im not going to change that system just because you bought non root motion animations. ( Those animations can be modified to use root motion but you just dont want to ) Thank you
w
Good Asset for Combat
6 years ago
worakit基于上一个版本 4.8
I bought both Combat Frame Work and Gray Cat. This good asset for combat, Save my time very much for developing my game. But when I tried to modify from Combat FrameWork script , there is very difficult. Their scripts are very complicate. Anyway, I recommend this if you need some combat asset.
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1
0
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