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Create abilities for your RPG in a fraction of the time. Easy and flexible, Abilities puts the control back in the hands of the designer.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.16f1
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资源包依赖项
1
此资源包需要与资源商店的其他资源包一起使用。
描述

Supercharge your game with highly flexible RPG abilities within minutes !


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⚡With Abilities, It's DESIGN TIME !!!⚡

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Abilities is designed with simplicity and flexibility in mind. No need to code, you can add your custom logic directly in the inspector with simple instructions to quickly prototype your ideas.


Easy to customize with your own assets and integrate with your work.


For those dev types out there, special care has been given to the code so that it is self documented, easy to understand and to extends.

Engineers will love working with our assets.


A lot of tools are already implemented to get a wide range of RPG abilities inside your game within minutes ! Check out our website or the documentation for more information.


Please visit the discord server for support.


This module requires Game Creator 2 in order to work.


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※ Whats inside ? ※

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Abilities are defined by 5 differents systems.



❶ Targeting system:


Let you choose how the targets are selected.


❷ Activation sytem:


Let you choose how the ability is executed.



❸ Requirement system:


Let you define requirements such as cooldown, cost, or other arbitrary conditions that needs to be met for the ability to be cast.


❹ Filter system:


Let you define conditions that needs to be met for the target to be selected. Useful for removing friendly fire, or to create conditional effects.


❺ Effect system:


Let you specify what the ability will do once it gets resolved. Examples are applying damage, spawning an explosion or a projectiles, ect...


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The module also include projectiles and impact which are reusing some of the previous system to defines their behaviour.


Projectiles are moving objects that spawns an Impact uppon collision. Their movement behaviour and valid targets can be customized with the inspector.


Impact are explosions that gets spawned by the ability itself or a projectile. An impact can calculate it's own targets independently from the ability itself.


Last but not least, the system also features an animation system called Reactive Gesture. This system comes with a custom inspector to intuitively synchronize logic and visual effects with your animation.



Because it is built uppon Game Creator 2, you can expect all the features to be 100% compaptible. There is also optional support for the Stats module.



Every official Game Creator 2 modules will receive support. New systems will progressively be added to support more ability types out of the box. Please refer to the roadmap for more information.



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MULTIPLAYER CAPABILITIES using PHOTON ABILITIES

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Bring Abilities to your multiplayer games, now made easy using Photon Abilities (Game Creator 2) from HJupter.


技术细节

Features


  • Targeting system
  • Requirements (Conditions)
  • Target Filter
  • Ability effects
  • Animation event synchronizer inspector
  • Compatible with Visual Scripting


Includes


  • Source code
  • Example of a pre-made RPG abilities
  • Multiple examples to learn from

Abilities: Game Creator 2

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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
14.7 MB
最新版本
1.13.0
最新发布日期
2025年4月5日
原始 Unity 版本
6000.0.16
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