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k
Very useful but...
a year ago
kcastagnini基于版本1.1
DebugExtension.DrawCapsule is bugged, capsule radius is not taken into account properly, compare it to the capsule gizmo drawn by a CapsuleCollider to see the issue
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n
Very useful indeed
a year ago
northside7775基于版本1.1
I have just found it and its super useful
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DebugExtension.DebugCapsule drew the capsule right where I expected it but that did not correspond to Physics.CheckCapsule.
Instead debugging two spheres seemed to correspond.
Vector3 point1 = position;
Vector3 point2 = point1;
point2 += CharacterController.height;
Physics.CheckCapsule(point1, point2, radius, mask)
Gizmos.DrawSphere(point1, CharacterController.radius);
Gizmos.DrawSphere(point2, CharacterController.radius);
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