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Third Person Camera is the ultimate asset to get you started on developing games, not camera systems.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.48f1
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资源包依赖项
1
此资源包需要与资源商店的其他资源包一起使用。
描述

Links: Documentation | WebGL Demo | Forum


Third Person Camera uses advanced features to ease the problems for content creators and players and has full character controller integration via KCC. This asset is the ultimate package to get you started on developing games, not camera systems.


🎉 New in 1.1.0

- Camera offset vector behaviour has been improved and instead of just switching sides when it's colliding, it will smoothly realign to the center. Furthermore, it will try to lerp smoothly in almost every situation unless the camera will collide with something.


Features:


✔️ Collision Sensitivity

A spherical collision algorithm makes sure the camera doesn't clip into any geometry.


✔️ Smart Pivot

Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.


✔️ Thickness Checking

Thickness checking can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.


✔️ Over the shoulder

Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.


✔️ Follow mode

Automatic following of the specified target without the need to manually adjust the camera with a smart LookAt mode that keeps the target in view and prefers rotation instead of position changes. Preemptive sweeping also rotates before the target is out of view when moving around corners.


✔️ Follow slope alignment

Automatically aligns the camera upwards or downwards when the target is on slopes.


✔️ Lock On Mode

An easy to setup lock on mode that keeps the player and your target in focus.


✔️ Controller support

✔️ Support for legacy and new input system

✔️ Out of the box integration for the free KCC (Kinematic Character Controller) asset

✔️ Full Source code included


☎️ Support

If you have any questions please write me an email (support[at]enzenebner.com) or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request.

Thank you.


🔑 License Info

This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.

Why am I telling you this?

Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.


技术细节

"Third Person Camera" itself has no dependencies.

Demo scenes use the free KCC (Kinematic Character Controller) asset.

Third Person Camera

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$49
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更新的价格和增值税在结算时计算
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
45.9 MB
最新版本
1.1.2
最新发布日期
2024年8月7日
原始 Unity 版本
2020.3.48
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10万+社区成员鼎力支持
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