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k
Best Camera Orbit Asset
2 years ago
kuzai버전 1.24
I have used this asset for every single game I have for character creators so far and it works like a charm every time. It's certainly very easy to set up and use and remembering how it works isn't hard either.
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0
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T
Quick support
5 years ago
TeamSoftware버전 1.24
Gave me the right kind of orbit behaviour for my case, which i couldn't find in other camera assets. Developer was quick to respond to specific needs with simple solutions.
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1
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a
Great Asset ! - I need a little help though
7 years ago
adrock이전 버전 1.21
Hey there, when I trigger the Smooth Orbit Viewchanger script, the camera jumps slightly before it comes to its final resting position. Any guidance would be great thank you.
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1
1
퍼블리셔 답변:
7 years ago에 답변됨
Greetings, yes it's a reported bug that came with the latest Unity version. We are about to fix the bug and bring out an update. UPDATE: I took a look into the problem and found out it is actually no bug. The "jump" appears, if you define a certain target position in the ViewChanger, but limit the orbiting angles in the SmoothOrbitCam. After the transition to the target position of the ViewChanger, the OrbitCam recognizes that the orbiting angles are out of the limits and resets them. To say it short, the system is not set up correcty. The solution is to either remove or adjust the limits of the Orbiting (Y Min, Y Max / X Min, X Max) or choose different ViewChanger coordinates that are within of the clamped angles of your OrbitCam setup.
u
Great Asset!
8 years ago
ulbdesign이전 버전 1.21
I really love the asset. It does exactly what I needed. Works perfectly on desktop, mobile and even windows kiosk mode. Thanks for such a useful asset.
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1
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G
Looking for this for long time!
8 years ago
Gunhi이전 버전 1.2
I wasted money buy others till this one that really works on Mobile and Desktop Thanks much!
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1
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d
Nice and Easy to use
8 years ago
down-al이전 버전 1.2
Nice and Easy to use, but when I use SmoothOrbitViewchanger.cs to switch different view, it seems not return to the view angle which I take parameters from.
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H
unity remoting not supported?
8 years ago
Hongweixiao이전 버전 1.2
Hello, everthing works fine, but, seems it doesnt support unity remoting? it burnes by developing, because it takes so much time to test that. Any Solution????
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0
2
퍼블리셔 답변:
6 years ago에 답변됨
Hello, please try to set Input from "Automatic" to "Touch", this should make it work.
s
Best one of its kind..
8 years ago
sankalpmaya이전 버전 1.18
Smooth! Orbit Cam is the best one out of Orbit Cam available on the store. I have used Smooth cam in my project. it worked really well. i'm prity happy with the result. you have done wonderfull job. and the support team is quick and suportive.
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m
exactly what I needed - perfect script
9 years ago
maxvp이전 버전 1.17
Finally found a cam script that is actually working as described. 2 Suggestions: -add possibility to rotate&zoom the camera automatically to it's initial settings after a certain amount of time -possibility to have accelerometer influence to camera movement
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1
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O
Simple oribt camera
9 years ago
Object-Null이전 버전 1.16
works well, but i like to see a few more options. - collide camera with objects (when a 3D model is long, when you turn the camera now it goes true the model) - I would like to see how it can get it work for WebGL (mobile) on Pc it works fine, but it looks like it don't want to work on mobile devices.
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0
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퍼블리셔 답변:
6 years ago에 답변됨
Hello, thank you for your suggestions! However, WebGL on mobile devices is not supported by Unity at all.
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