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Quick support
5 years ago
TeamSoftwareバージョン 1.24 で
Gave me the right kind of orbit behaviour for my case, which i couldn't find in other camera assets.
Developer was quick to respond to specific needs with simple solutions.
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Hey there, when I trigger the Smooth Orbit Viewchanger script, the camera jumps slightly before it comes to its final resting position.
Any guidance would be great thank you.
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パブリッシャーからの返信:
7 years ago に返信
Greetings, yes it's a reported bug that came with the latest Unity version. We are about to fix the bug and bring out an update.
UPDATE: I took a look into the problem and found out it is actually no bug. The "jump" appears, if you define a certain target position in the ViewChanger, but limit the orbiting angles in the SmoothOrbitCam. After the transition to the target position of the ViewChanger, the OrbitCam recognizes that the orbiting angles are out of the limits and resets them.
To say it short, the system is not set up correcty. The solution is to either remove or adjust the limits of the Orbiting (Y Min, Y Max / X Min, X Max) or choose different ViewChanger coordinates that are within of the clamped angles of your OrbitCam setup.
H
unity remoting not supported?
8 years ago
Hongweixiao以前のバージョン 1.2 で
Hello,
everthing works fine, but, seems it doesnt support unity remoting? it burnes by developing, because it takes so much time to test that. Any Solution????
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パブリッシャーからの返信:
6 years ago に返信
Hello,
please try to set Input from "Automatic" to "Touch", this should make it work.
s
Best one of its kind..
8 years ago
sankalpmaya以前のバージョン 1.18 で
Smooth! Orbit Cam is the best one out of Orbit Cam available on the store. I have used Smooth cam in my project. it worked really well. i'm prity happy with the result. you have done wonderfull job.
and the support team is quick and suportive.
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Finally found a cam script that is actually working as described.
2 Suggestions:
-add possibility to rotate&zoom the camera automatically to it's initial settings after a certain amount of time
-possibility to have accelerometer influence to camera movement
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O
Simple oribt camera
9 years ago
Object-Null以前のバージョン 1.16 で
works well, but i like to see a few more options.
- collide camera with objects (when a 3D model is long, when you turn the camera now it goes true the model)
- I would like to see how it can get it work for WebGL (mobile)
on Pc it works fine, but it looks like it don't want to work on mobile devices.
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パブリッシャーからの返信:
6 years ago に返信
Hello,
thank you for your suggestions!
However, WebGL on mobile devices is not supported by Unity at all.
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11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
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