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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2020.3.37f1 | 兼容 | 兼容 | 兼容 |
Read the docs. Need extra help? Join the Flare discord, and ask questions about Safire there.
Note: This tool comes included with Flare Engine!
Follow
This is the main workhorse of the system. This will follow the player to your precise needs. This includes smoothing, player offset, dead zone, screen zone, autoscroll, ignore gravity, and push zone.
Peek
Make the camera quickly peek in the desired direction.
Rooms
Create a series of interconnected rooms (with zoom) for the player to traverse through. Each room can also have multiple targets for the camera to follow.
Speed Zoom
Zoom based on player speed.
Look Ahead
Push the camera forward in the direction of player movement. Choose from several types, including mouse influence.
Cinematics
Create a cinematic sequence with a letterbox to highlight special moments in your game.
Rails
Move the camera in linear segments as it follows the player. Use horizontal, vertical, or automatic rails.
Shake
Create a list of shake presets. Shake the camera with Random, Perlin, Sine, One Shot, or Single Shake.
Parallax
Use layers to create the illusion of depth. Infinite parallax is automatically implemented.
Pixel Perfect
Display pixel art perfectly.
Highlight Target
Objects in your world can influence the camera to highlight events.
World Clamp
Clamp the camera to the world.
Regions
Create areas that influence camera movement.
Triggers
Slow Motion, Zoom, Basic.
User Follow Mode: Pan, Zoom, Rotate
Let the user control the camera directly with touch, the keyboard, and mouse.
Safire 2D Camera
