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M
Simple and it did the job
2 years ago
Mix-martes86基于版本1.0
Though I needed to spend some time tweaking it until I understood it fully, in the end it works just as I need. Very good for prototyping.
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0
k
Free Camera controller
2 years ago
koraimatorres基于版本1.0
Works really good without locking the camera as Cinemachine does. No need to start coding after integrating RTS Camera into your project.
I still have difficulties with following target objects, but I'm pretty confident I will succeed in the near future.
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D
passable
3 years ago
DucaDiMonteSberna基于版本1.0
nice but the messy code and custom editor script make it difficult to modify the camera script in order to add functionality
note: height is bugged, use this:
add this line in START:
zoomPos = (DistanceToGround() - minHeight) / (maxHeight - minHeight); //setting initial zoompos to actual height "fraction"
replace line in HeigthCalculation function:
m_Transform.position = Vector3.Lerp(m_Transform.position,
new Vector3(m_Transform.position.x, targetHeight + difference - distanceToGround + m_Transform.position.y, m_Transform.position.z), Time.deltaTime * heightDampening);
Debug.Log("RTS camera zoomPos is " + zoomPos + " distanceToGround is " + distanceToGround + " targetHeight is " + targetHeight + " difference is " + difference + " m_Transform.position.y is " + m_Transform.position.y);
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2
0
d
No documentation at all
3 years ago
deadlyjoker基于版本1.0
What am I supposed to do to get this working?
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1
1
I had to do some small tweaks to make this work as some of the calculations didn't really make sense. The code is easy to read/modify - and it's free - so I'm happy with this asset. It's a great asset to get you started with a RTS prototype.
Thanks to the author (Denis Sylkin) for putting in the work and sharing this with the community.
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2
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