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The final Dynamic Occlusion Culling Solution for Unity.


- Very easy to set up, no programming required.
- Easy interface to edit convex hull
- [1.2] Stereoscopic rendering support (VR)
- [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )

- [1.5] Setting windows (aka portal) on the occluder
- [1.6] Added the RTSimpleOccluder component (to import from a collider component)

Compare with PVS (Unity Occlusion Culling)
- Smaller memory usage (ignore, almost zero)
- No pre-computing time, no pre-computing data
- Dynamic Occluder (any translation, rotation, scaling)
- Dynamic Environment (show and hide)


- Geometric approach (NO GPU, NO Rasterization)
* Available for any platform, including iOS and Android


- Optimized for great performance
- Managing large-scale occludees by spatial partitioning algorithm
- Runtime combine mesh for batching optimization


* Compatible with Unity 5.3 and newer (2017, 2018, 2019)
* Full source code included.


Forum : https://forum.unity.com/threads/rt-occlusion-culling.762278

"Polygon - city pack" is not included in the package.(Only the example scene is included.)

RT Occlusion Culling : Dynamic Occlusion Culling

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
58.2 MB
最新版本
1.6
最新发布日期
2021年3月1日
原始 Unity 版本
5.6.0
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
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10万+社区成员鼎力支持
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