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2个RPG相机和角色控制器在1个包里。 两种口味,MMO和动作RPG,都受到著名AAA游戏的极大启发。 功能丰富,易于配置。高质量、完全注释的代码。 我的资产评价说明了这一切。
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.0f1
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描述

如果你正在寻找你所需要的一个RPG相机和角色控制器,你已经来到了正确的地方!这个资产包含了两个RPG风味的独立相机和控制器脚本。这个资产包含独立的相机和控制器脚本,适用于两种类型的RPG。MMO和动作RPG。它们的灵感来自于著名的MMO和ARPG游戏,并结合了高效的代码、良好的可维护性和易用性。最重要的是对细节的热爱和无数快乐的客户--我的资产评论应该是足够的证明。

当谈到Unity资产商店中的RPG相机和角色控制器时,我声称自己是最好的。而且看起来我不是唯一的一个。这个资产被获奖的出版商Blink Studios选为他们RPGBuilder中最受欢迎的RPG相机/控制器资产。


🐟 还没有上瘾吗?看看下面的内容吧:


📬 有建议吗?让我知道!


⚠️ 包括的动画来自免费的-32个RPG动画,由合作伙伴Blink Studios友好地提供,并来自Unity的3D游戏套件。不包括演示中的个动画,因为它们来自Adobe Mixamo(链接可以在书面手册中找到)。


🛈 还有一个 RPG 摄像机 [精简版],它只包含摄像机逻辑。如果您以后改变主意,可以将其升级为该资产。

技术细节

This asset features up to 54 camera parameters and up to 23 controller parameters making it a perfect fit.

For a complete list of script parameters, please check the provided screenshots above.


General:

  • Choose between using Unity’s new Input System (recommended) or the legacy Input Manager
  • Works with keyboard/mouse, gamepad and other input devices
  • Focus on absolutely efficient code and commented code
  • Fast developer support

Character Controller:

  • Choose from 2 RPG controller flavors: MMO or Action RPG
  • Large set of different motions: running, walking, crouching, sprinting, strafing – all with adjustable movement speed values or multipliers
  • Swimming and diving mechanics
  • Set jump height and applied gravity
  • Allow an arbitrary number of midair jumps
  • Allow an arbitrary number of moves and their speed in midair – never, always or only after a standing jump
  • Toggle intelligent autorunning which can be turned on while running and turned off again on manual input
  • Turn on/off if the character should move and rotate with the object it is standing on
  • Also enable/disable if those objects affect jumping, i.e. always landing on the same point after a standing jump
  • Sliding mechanics with adjustable angle when the character should start to slide
  • Flying mechanic (used for RPGBuilder integration)
  • Adjustable tolerance of grounded checks, e.g. for running over debris
  • Falling threshold
  • Mecanim animator controller for every implemented action …and more

Camera:

  • Arbitrarily smooth orbit camera
  • Seamlessly transition between third- and first-person view
  • Intelligent occlusion handling
    • Choose out of two shapes of view frustums: pyramid or cuboid
    • Decide which layers cause immediate zoom in
    • If there is no occlusion anymore, the camera automatically zooms out to the previous distance
    • Tag objects which should fade out instead of causing a zoom in
    • Set the fade out and fade in alpha as well as the fading duration
    • Enable/disable character fading and set the starting and ending distance as well as the maximum fade out alpha value
  • Support of internal and external camera pivots, i.e. within the character collider or not
  • Intelligent pivot that moves away from obstacles which the player could see through if zooming in enough (internal pivot only)
  • Cursor hiding – never, always or only when orbiting
  • Dedicated cursor behavior while orbiting – move, lock in center or stay
  • Possibility to align the character with the camera’s view direction – always or only when pressing the dedicated alignment input
  • Possibility to control when the camera should rotate together with the character – never, always or only when a dedicated input is not pressed
  • Turn on/off automatic alignment with the character when it is moving (with support for walking backwards)
  • Movable camera pivot
  • Camera look up if it lies on objects that have a dedicated tag assigned
  • Lock a rotation axis or set a maximum angle
  • Axis input inversion
  • Minimum and maximum distance individually adjustable
  • Fast first person zoom and maximum distance zoom at the touch of a button
  • UI interface for pausing input processing
  • Easily change the used skybox
  • Easily extendable visual underwater effects …and more

Written manual

RPG Cameras & Controllers

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$45
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
275.0 MB
最新版本
6.1.3
最新发布日期
2025年3月17日
原始 Unity 版本
2021.3.0
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