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1/3
Simple code with pref object that automaticaly starts recording when you press Play and stops when you stop. It is a great tool for documentation or when you just forget to hit record once in a time.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2023.1.17f1 | 兼容 | 兼容 | 兼容 |
其他兼容性信息
Works with com.unity.recorder ( ver 4.0.3 as far as I know)
描述
Key Features:
- Automated Recording: The script automatically starts recording gameplay when your game begins, eliminating the need for manual activation and reducing the risk of missing important moments.
- Unique Filenames: Each recording is saved with a timestamp in the filename, ensuring that you never overwrite previous recordings. This organization makes it easy to locate and manage your footage.
- Custom Output Directory: Easily specify where you want your recordings to be saved. The script checks if the specified directory exists and creates it if necessary, streamlining your workflow.
- User-Friendly: Designed with simplicity in mind, the AutoRecorder integrates seamlessly into your existing Unity projects, making it easy for anyone to use without extensive setup.
Why You Need AutoRecorder:
- Content Creators: Capture every thrilling moment without worrying about starting or stopping the recording manually. Focus on your gameplay and let the AutoRecorder handle the rest.
- Game Developers: Easily document gameplay for testing and review purposes, providing valuable insights into gameplay mechanics and user experience.
- Streamers: Ensure that your streams are recorded for future content creation, allowing you to edit and share highlights effortlessly.
Record at Play
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$4.99
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1
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